Doom Eternal previews indicate its going to be masterpeice

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Chimpzy:
As someone who once worked for a game magazine on the side, I can confirm this happens. Both the restrictive NDA's and only focusing on the positive to appease advertisers.

It was never explicitly demanded (more like soft pressure or smoke screen distractions), and didn't happen as frequently as many likely believe, but more often than most people that weren't in marketing or higher up the hierarchy cared for. As you might guess, such pressure was most prevalent from the major publishers, the Western ones generally more so than the Japanese (notable exception being Nintendo).

Ah right, interesting to learn the difference between Western and Japanese oversight of press criticism. Would be curious to know whether that extends to other examples of corporate over-reach western business loves to indulge in as they exercise their "free market" tendrils, and if so, what particular cultural roots lie in how those potential differences manifested over time.

Neurotic Void Melody:

Chimpzy:
snip

Ah right, interesting to learn the difference between Western and Japanese oversight of press criticism. Would be curious to know whether that extends to other examples of corporate over-reach western business loves to indulge in as they exercise their "free market" tendrils, and if so, what particular cultural roots lie in how those potential differences manifested over time.

Good question, and one I can't answer due to my experience being to limited to know the full extent of said over-reach, if any.

What I can tell you is that game publishers don't pay for good reviews.

Or at least, in the 5 years I worked in the biz, I was never offered, nor did I ever hear of anyone outright being offered money for a positive review. I suppose they do try to influence you with goodie bags filled with merch[1], and carting you off on all expenses paid day trips to preview events in major cities [2]. Which I guess could be considered attempts at bribery. Or my favorite thing, sending a PR rep to the office to stand right behind while you play and lean over your shoulder to give suggestions. Were almost invariably attractive women. Everyone in the office agreed Ubisoft's was the hottest.

I feel like I'm losing track of the point.

[1] 90% of which I usually threw out because its useless junk that would just take up space
[2] Which weren't as fun as you might think. Most the time you travel to and fro in one day, and while on site you spend a lot of time sitting around waiting to your job. Free time to do anything else was rare. I fondly remember the one for Hitman Absolution in Paris tho. That was the one in the luxury designer loft apartment that had the huge pair of tits on the wall. They also fed us in a posh restaurant on Montparnasse. Idiots told us to order whatever we wanted. I got the most expensive steak. Was great fucking steak. Thanks, dumbshits!

Squilookle:
Doom is like Mario.

People aren't here for the story. They're here for the gameplay.

Unless your Paper Mario The Thousand Year Door and Super Paper Mario.

Samtemdo8:

Squilookle:
Doom is like Mario.

People aren't here for the story. They're here for the gameplay.

Unless your Paper Mario The Thousand Year Door and Super Paper Mario.

And any other Mario RPG ever made.

CaitSeith:

Samtemdo8:

Squilookle:
Doom is like Mario.

People aren't here for the story. They're here for the gameplay.

Unless your Paper Mario The Thousand Year Door and Super Paper Mario.

And any other Mario RPG ever made.

And Super Mario Galaxy. YMMV, but the storybook was honestly my favorite part of that game, and a major reason why SMG2 isn't nearly as good.

I'm just wondering if they are planning on rebooting Quake. Arena shooters are making a comeback, so it would make sense to revisit a classic. Or make more arena shooters cuz people are tired of COD like shooters.

Squilookle:

Specter Von Baren:
What would we get if Yoshi and B-cell performed the fusion dance together?

Non-stop threads raving about Metroid Prime and Splatoon, maybe? I dunno

it's actually so sad that i don't even have to post in a thread for you to mock me.

are you guys really THAT obsessed with me? god damn...

Marik2:
I'm just wondering if they are planning on rebooting Quake. Arena shooters are making a comeback, cuz people are tired of COD like shooters.

I would love to see some evidence of that.

Yoshi178:

Squilookle:

Specter Von Baren:
What would we get if Yoshi and B-cell performed the fusion dance together?

Non-stop threads raving about Metroid Prime and Splatoon, maybe? I dunno

it's actually so sad that i don't even have to post in a thread for you to mock me.

are you guys really THAT obsessed with me? god damn...

I can't speak for the others, but in my case I'd say you come across in a rather positive light.

Yoshi178:

Squilookle:

Specter Von Baren:
What would we get if Yoshi and B-cell performed the fusion dance together?

Non-stop threads raving about Metroid Prime and Splatoon, maybe? I dunno

it's actually so sad that i don't even have to post in a thread for you to mock me.

are you guys really THAT obsessed with me? god damn...

Just compensating for all the time we threw you into a pit for that little bit more jump distance.

Plus that booty.

I will say that Doom (2016) was one of the best FPS of the decade, but not the best game of the decade. Doom 4 is certainly better than a majority of the AAA FPS from the 2010s. I love the story of Doom 3 and Doom 4. With that said, there's not much left that could be done with Doom 3's story. The games and expansion closed all of the plot threads. EU novels add nothing and are at best ignorable. Doom Eternal I'm not that worried about the bigger focus on story. As long as they don't do what Machinegames did with Wolfenstein: New Colossus, I am okay with it. I just think it's cool that angels are finally showing up. I never expected that happen in a Doom game. You know what need? A crossover with Dante, Bayonetta, and the Doomslayer. I'd be down for that.

Worgen:

Where does it say that in game? Cause I only remember stuff about them finding him and him being a legend that demon parents would tell their kids to scare them. So thats kinda the opposite from him being just a normal dude, like he was in the original doom.

Its buried in one of the exposition dumps way near the end. And IIRC, in the ingame codex/wiki thing, not the Doomslayer narration altars. Its a rather choppy delivery for sure, as you can play through the game and then suddenly you're freeing these weird Crusader Knights for no apparent reason to proceed unless you read the Codex thing.

The part where the Seraphim gave him super speed/strength IIRC is one of the narrated Doomslayer altars. I think the armour being forged is covered in another Codex.

Marik2:
I'm just wondering if they are planning on rebooting Quake. Arena shooters are making a comeback, so it would make sense to revisit a classic. Or make more arena shooters cuz people are tired of COD like shooters.

Um, you do know that Quake Champions is a thing, right?

Or "was" a thing, I guess.

Squilookle:
Probably, but I'm sure the Yoshi half of the psyche could convince him that a life spent only praising one shooter is not a life worth leading, so adding another shooter where a girl is covered head to toe in armour is probably a compromise he's willing to take. ...maybe.

Well, B-Cell likes Portal 2 despite a female protagonist. But that's also a game where she never speaks and is hardly ever seen, so it's easy enough to just pretend it's a guy. So your suggestion could also work here too

Hawki:

Marik2:
I'm just wondering if they are planning on rebooting Quake. Arena shooters are making a comeback, so it would make sense to revisit a classic. Or make more arena shooters cuz people are tired of COD like shooters.

Um, you do know that Quake Champions is a thing, right?

Or "was" a thing, I guess.

Been out of the gamimg loop for awhile. I've been on a bit of a binge on games I never had the chance to play. I used to casually watch playthroughs.

Meiam:

Yoshi178:

Squilookle:

Non-stop threads raving about Metroid Prime and Splatoon, maybe? I dunno

it's actually so sad that i don't even have to post in a thread for you to mock me.

are you guys really THAT obsessed with me? god damn...

Just compensating for all the time we threw you into a pit for that little bit more jump distance.

Plus that booty.

how original of you... *rolls eyes*

Apparently the game's journalist who couldn't get through Cuphead's tutorial released a new embarrassing video of himself playing this game.

I wonder if this is a joke or he's really that bad but yeah, took him 10 minutes to go through a single area lol.

Dreiko:
Apparently the game's journalist who couldn't get through Cuphead's tutorial released a new embarrassing video of himself playing this game.

I wonder if this is a joke or he's really that bad but yeah, took him 10 minutes to go through a single area lol.

this is what happened when COD/BF fan try real FPS. gaming journalism at its finest.

B-Cell:

Dreiko:
Apparently the game's journalist who couldn't get through Cuphead's tutorial released a new embarrassing video of himself playing this game.

I wonder if this is a joke or he's really that bad but yeah, took him 10 minutes to go through a single area lol.

this is what happened when COD/BF fan try real FPS. gaming journalism at its finest.

This might blow your mind, but people can like more than one kind of FPS at the same time. Even COD and Battlefield fans are capable of enjoying Build or Unreal Engine shooters as well, for example

Chimpzy:
Good question, and one I can't answer due to my experience being to limited to know the full extent of said over-reach, if any.

What I can tell you is that game publishers don't pay for good reviews.

Or at least, in the 5 years I worked in the biz, I was never offered, nor did I ever hear of anyone outright being offered money for a positive review. I suppose they do try to influence you with goodie bags filled with merch[1], and carting you off on all expenses paid day trips to preview events in major cities [2]. Which I guess could be considered attempts at bribery. Or my favorite thing, sending a PR rep to the office to stand right behind while you play and lean over your shoulder to give suggestions. Were almost invariably attractive women. Everyone in the office agreed Ubisoft's was the hottest.

I feel like I'm losing track of the point.

Ah, the tried 'n tested marketing method of placing pretty people in the vicinity of the product to explain product; those people have done their homework a little there! Classic and simple, but effective enough.
I now notice I failed to add in the last post it was written with the mind's anti-capitalist switch left firmly on from whatever was going on beforehand, so was actually thinking more about corporate lobbying in other sectors as opposed to the common theories more associated with groups we do not speak of that most certainly don't rhyme with waiter-bait. There is more nuance involved than such people often assume. In a way it almost comes across as an attempt at press grooming, in a sort of amusing adulty half-consenty sort of way. Though I'd personally just take more pleasure in tearing the product down afterwards, after the buffet is depleted and the bar is dry, but that isn't professional behaviour and is why they don't let me do funerals anymore.

(There was never a point, it was all misdirection from the start. Teehehe! (A metaphor for life, you could say).

-

[1] 90% of which I usually threw out because its useless junk that would just take up space
[2] Which weren't as fun as you might think. Most the time you travel to and fro in one day, and while on site you spend a lot of time sitting around waiting to your job. Free time to do anything else was rare. I fondly remember the one for Hitman Absolution in Paris tho. That was the one in the luxury designer loft apartment that had the huge pair of tits on the wall. They also fed us in a posh restaurant on Montparnasse. Idiots told us to order whatever we wanted. I got the most expensive steak. Was great fucking steak. Thanks, dumbshits!

Squilookle:

B-Cell:

Dreiko:
Apparently the game's journalist who couldn't get through Cuphead's tutorial released a new embarrassing video of himself playing this game.

I wonder if this is a joke or he's really that bad but yeah, took him 10 minutes to go through a single area lol.

this is what happened when COD/BF fan try real FPS. gaming journalism at its finest.

This might blow your mind, but people can like more than one kind of FPS at the same time. Even COD and Battlefield fans are capable of enjoying Build or Unreal Engine shooters as well, for example

my point is, Gaming journalists are full of casuals and mainstream gamers. and sadly these people are telling us what is good or what not. Thank goodness for youtubers like Gmanlives who are expert on video games.

B-Cell:

my point is, Gaming journalists are full of casuals and mainstream gamers. and sadly these people are telling us what is good or what not. Thank goodness for youtubers like Gmanlives who are expert on video games.

Yeah because industry professionals have no fucking idea what they're doing. But this random youtuber with a minor subscriber base knows so much more than professional critics.

Casuals? Their full time job is gaming! How the fuck is that casual?

Mainstream gamers? What does that even mean? Is Doom Eternal going to be some underground secret game that only the "Real" gamers know about? Oh wait.....nope it's a mainstream AAA fuckfest.

As usual, your post is stupid nonsense.

Chimpzy:

Neurotic Void Melody:

Chimpzy:
snip

Ah right, interesting to learn the difference between Western and Japanese oversight of press criticism. Would be curious to know whether that extends to other examples of corporate over-reach western business loves to indulge in as they exercise their "free market" tendrils, and if so, what particular cultural roots lie in how those potential differences manifested over time.

Good question, and one I can't answer due to my experience being to limited to know the full extent of said over-reach, if any.

What I can tell you is that game publishers don't pay for good reviews.

Or at least, in the 5 years I worked in the biz, I was never offered, nor did I ever hear of anyone outright being offered money for a positive review. I suppose they do try to influence you with goodie bags filled with merch[1], and carting you off on all expenses paid day trips to preview events in major cities [2]. Which I guess could be considered attempts at bribery. Or my favorite thing, sending a PR rep to the office to stand right behind while you play and lean over your shoulder to give suggestions. Were almost invariably attractive women. Everyone in the office agreed Ubisoft's was the hottest.

I feel like I'm losing track of the point.

Oh man the fancy dinners... In my industry they seriously started saying "no taking clients to dinner, it could be construed as bribery". Like. Are you fucking kidding me, if I seriously get awarded work because I paid for a guys dinner then its probably shit work anyway.

WE TAKE CLIENTS TO FANCY RESTAURANTS BECAUSE WE GET TO EXPENSE OUR OWN MEALS TOO, THAT'S THE ONLY REASON. God, I had a place as a go-to where entrees started at 50 bucks, and the fucking water was 5 per glass. I'm never going to get to go there again goddamit. And for the record, the three bottom feeders I would take out just about never gave us work anyway and when we got work from their companies it was uniformly projects those dbags had nothing to do with.

[1] 90% of which I usually threw out because its useless junk that would just take up space
[2] Which weren't as fun as you might think. Most the time you travel to and fro in one day, and while on site you spend a lot of time sitting around waiting to your job. Free time to do anything else was rare. I fondly remember the one for Hitman Absolution in Paris tho. That was the one in the luxury designer loft apartment that had the huge pair of tits on the wall. They also fed us in a posh restaurant on Montparnasse. Idiots told us to order whatever we wanted. I got the most expensive steak. Was great fucking steak. Thanks, dumbshits!

B-Cell:

Squilookle:

B-Cell:

this is what happened when COD/BF fan try real FPS. gaming journalism at its finest.

This might blow your mind, but people can like more than one kind of FPS at the same time. Even COD and Battlefield fans are capable of enjoying Build or Unreal Engine shooters as well, for example

my point is, Gaming journalists are full of casuals and mainstream gamers. and sadly these people are telling us what is good or what not. Thank goodness for youtubers like Gmanlives who are expert on video games.

I like Gmanlives, but he's not an "expert on video games". He just works for himself, and doesn't have to worry about answering to a company nitpicking his every thought in hopes of homogenizing reviews and articles for the largest broad appeal.

I didn't get very far into the whole gaming journalism thing, mostly because I got bored, but I did get to poke my nose a few places.

Gaming websites need to make money. They need it to keep the site running, and to pay the people working for them. So they need those workers to pump out articles, and FAST. It doesn't matter how much you played the game, are you able to make a comprehensive article about the game before everyone else?

Some sites have lessened on that, and that's good. If they want to compete with the booming (and quite frankly, crowded) youtube gaming circle, they're going to have to start allowing more freedom and, heaven forbid, opinions on the games they're making articles about. Give their writers more time with the games, and either eliminate, or lengthen deadlines.

I didn't write a lot of articles in my time, only about 30 in total, but there were quite a few where I was writing them back to back, sometimes on games as long as 50 hours, and I was expected to do it in varying amounts of time. Sometimes a whole week, sometimes a few days, and my writing became sloppy as a result. There were a couple times where I only spent 2 hours with a game because honestly, that's all I had time for (to be fair, I wasn't getting paid much, if at all, and it was a hobby for most of it).

I'm not saying there aren't bad journalist who phone it in now and then, or that there isn't those that would rather preach instead of inform, but I am saying to cut gaming journalism as a whole some slack. Not everyone involved in the field is a hack sellout as individuals. Most often it's poor direction and management that culminates in bad writing overall.

DeliveryGodNoah:

B-Cell:

Squilookle:

This might blow your mind, but people can like more than one kind of FPS at the same time. Even COD and Battlefield fans are capable of enjoying Build or Unreal Engine shooters as well, for example

my point is, Gaming journalists are full of casuals and mainstream gamers. and sadly these people are telling us what is good or what not. Thank goodness for youtubers like Gmanlives who are expert on video games.

I like Gmanlives, but he's not an "expert on video games". He just works for himself, and doesn't have to worry about answering to a company nitpicking his every thought in hopes of homogenizing reviews and articles for the largest broad appeal.

I didn't get very far into the whole gaming journalism thing, mostly because I got bored, but I did get to poke my nose a few places.

Gaming websites need to make money. They need it to keep the site running, and to pay the people working for them. So they need those workers to pump out articles, and FAST. It doesn't matter how much you played the game, are you able to make a comprehensive article about the game before everyone else?

Some sites have lessened on that, and that's good. If they want to compete with the booming (and quite frankly, crowded) youtube gaming circle, they're going to have to start allowing more freedom and, heaven forbid, opinions on the games they're making articles about. Give their writers more time with the games, and either eliminate, or lengthen deadlines.

I didn't write a lot of articles in my time, only about 30 in total, but there were quite a few where I was writing them back to back, sometimes on games as long as 50 hours, and I was expected to do it in varying amounts of time. Sometimes a whole week, sometimes a few days, and my writing became sloppy as a result. There were a couple times where I only spent 2 hours with a game because honestly, that's all I had time for (to be fair, I wasn't getting paid much, if at all, and it was a hobby for most of it).

I'm not saying there aren't bad journalist who phone it in now and then, or that there isn't those that would rather preach instead of inform, but I am saying to cut gaming journalism as a whole some slack. Not everyone involved in the field is a hack sellout as individuals. Most often it's poor direction and management that culminates in bad writing overall.

I agree with most of what you said, but because of how up its own ass gaming journalism gotten, I can't trust or take majority of them seriously. Especially the fiasco with DmC (2013) when most of them encouraged and enabled a developer to mock and harass their own target audience! And then try to spin their own narrative about fans not liking the game because of reboot Dante's hair, when it was way more complicated than that. I've never seen people in a medium abandon certain games so hard to act like certain games were never great just to impress their piers in the film industry to be taken more seriously (God of War). Gamers have this problem too, but the journalists taken to the 9th degree. The YouTube scene ain't much better and there assholes out in the field that are just as bad, or became worse in some cases.

I do thank you for sharing. You have a great day.

CoCage:
I agree with most of what you said, but because of how up its own ass gaming journalism gotten, I can't trust or take majority of them seriously. Especially the fiasco with DmC (2013) when most of them encouraged and enabled a developer to mock and harass their own target audience!

U wat m8?

CoCage:

I've never seen people in a medium abandon certain games so hard to act like certain games were never great just to impress their piers in the film industry to be taken more seriously (God of War).

No, really, what are you talking about?

Avnger:

CoCage:
I agree with most of what you said, but because of how up its own ass gaming journalism gotten, I can't trust or take majority of them seriously. Especially the fiasco with DmC (2013) when most of them encouraged and enabled a developer to mock and harass their own target audience!

U wat m8?

CoCage:

I've never seen people in a medium abandon certain games so hard to act like certain games were never great just to impress their piers in the film industry to be taken more seriously (God of War).

No, really, what are you talking about?

The marketing fiasco with DmC (2013). When Ninja Theory went about mocking classic DMC/Dante fans, most of the gaming journalism took part in either mocking the fan base, or encouraging NT to act like shit. One of the journalists even had the gall to be upset when DmC did not sell like gangbusters, was hypocritical about it. He was all about vote with your wallet, but when other people do it, then it's a problem or an asshole move apparently.

As for the God of War series:

CoCage:
As for the God of War series:

Kratos in the numbered games became a caricature of a caricature. I seriously didn't want to play nu-GOW because Kratos was still the main character. Most of the clips used in the video came from the PSP games, which far less people played. The 1st game definitely has well-executed themes, but that is not the general taste left by the GOW series as GOW2/3 definitely have shit-tier writing. Nu-GOW definitely changed the tone of the series quite a bit even if the overall themes have similarity and it is a very different work than even the 1st game. I don't think critics or gamers abandoned GOW, it's that GOW abandoned itself. Also, the video features that joke of a video game commentator CleanPrinceGaming that had to make a new pop-culture channel, Nerdstalgic, to fool new people with his low-quality content/criticism. But anyway, just about every game that gets praised for its writing like nu-GOW rarely, if ever, has top-notch writing and it's really just decent-to-good writing being leagues above the shit-tier writing most games have (even from devs known for their writing, have you played Vampyr by Dontnod?) along with a combination of most game reviewers not actually being good at criticism to begin with.

Phoenixmgs:

Kratos in the numbered games became a caricature of a caricature. I seriously didn't want to play nu-GOW because Kratos was still the main character. Most of the clips used in the video came from the PSP games, which far less people played. The 1st game definitely has well-executed themes, but that is not the general taste left by the GOW series as GOW2/3 definitely have shit-tier writing. Nu-GOW definitely changed the tone of the series quite a bit even if the overall themes have similarity and it is a very different work than even the 1st game. I don't think critics or gamers abandoned GOW, it's that GOW abandoned itself. Also, the video features that joke of a video game commentator CleanPrinceGaming that had to make a new pop-culture channel, Nerdstalgic, to fool new people with his low-quality content/criticism. But anyway, just about every game that gets praised for its writing like nu-GOW rarely, if ever, has top-notch writing and it's really just decent-to-good writing being leagues above the shit-tier writing most games have (even from devs known for their writing, have you played Vampyr by Dontnod?) along with a combination of most game reviewers not actually being good at criticism to begin with.

The dude still has a valid point regardless of the clips he pulled from certain commentators. It still does not stop professional gaming sites like IGN or GameSpot for making hypocritical statements. I agree that Kratos became a caricature, and I stopped caring for him by the 2nd mainline game, but if they didn't play the prequels, that is their problem. They became available on PS3 around 2012/2013 in compilation packs, so they have no excuse. My main problems with the old GOWs, was pacing grinds to a halt, and that is especially true with 3. And as much as I disliked Kratos after the first game, at the elements the critics act like that are new, were in the older titles. Though I feel that 4 does is better and adds a little more to it. Plus, the games played too similar to each other; especially the jump from 2 to 3.

I don't see gamers or fans (unless you name is Gaming Brit) abandoning God of War , but I see only the critics abandoning it. Say what you will about 4, but it at least acknowledges that it's the same Kratos and everything. Most fans concede to 4's flaws, but a majority of them still love 4, so apparently Santa Monica did something right.

I have no interest in Vampyr.

CoCage:
The dude still has a valid point regardless of the clips he pulled from certain commentators. It still does not stop professional gaming sites like IGN or GameSpot for making hypocritical statements. I agree that Kratos became a caricature, and I stopped caring for him by the 2nd mainline game, but if they didn't play the prequels, that is their problem. They became available on PS3 around 2012/2013 in compilation packs, so they have no excuse. My main problems with the old GOWs, was pacing grinds to a halt, and that is especially true with 3. And as much as I disliked Kratos after the first game, at the elements the critics act like that are new, were in the older titles. Though I feel that 4 does is better and adds a little more to it. Plus, the games played too similar to each other; especially the jump from 2 to 3.

When critics say the new GoW is finally mature, and by extension that the old ones weren't, it's not in relation to the themes or the character(s), it's in relation to the framing. The problem with classic Kratos wasn't that he was a psychopathic butcher; there've been plenty of good stories with less than savory protagonists. The problem was how his actions were framed. And that framing pretty much consisted of 'Kratos is always right, cuz fuck you, you're dead.' The developers never dared called into question Kratos' action after the first game, and I mean REALLY call into question, because that would mean criticizing Kratos and criticizing the players who enjoy his slaughtering rampage. Notice how almost every character in the older games that tries to hold a mirror infront of Kratos is depicted in this obnoxious manner, making the player more eager to kill them and shut them up.

Casual Shinji:

CoCage:
The dude still has a valid point regardless of the clips he pulled from certain commentators. It still does not stop professional gaming sites like IGN or GameSpot for making hypocritical statements. I agree that Kratos became a caricature, and I stopped caring for him by the 2nd mainline game, but if they didn't play the prequels, that is their problem. They became available on PS3 around 2012/2013 in compilation packs, so they have no excuse. My main problems with the old GOWs, was pacing grinds to a halt, and that is especially true with 3. And as much as I disliked Kratos after the first game, at the elements the critics act like that are new, were in the older titles. Though I feel that 4 does is better and adds a little more to it. Plus, the games played too similar to each other; especially the jump from 2 to 3.

When critics say the new GoW is finally mature, and by extension that the old ones weren't, it's not in relation to the themes or the character(s), it's in relation to the framing. The problem with classic Kratos wasn't that he was a psychopathic butcher; there've been plenty of good stories with less than savory protagonists. The problem was how his actions were framed. And that framing pretty much consisted of 'Kratos is always right, cuz fuck you, you're dead.' The developers never dared called into question Kratos' action after the first game, and I mean REALLY call into question, because that would mean criticizing Kratos and criticizing the players who enjoy his slaughtering rampage. Notice how almost every character in the older games that tries to hold a mirror infront of Kratos is depicted in this obnoxious manner, making the player more eager to kill them and shut them up.

A majority of them from what I've seen failed to bother to mention those points and they know it. Which is funny as how critics from yesteryear how the old series (mainly I & II) claimed how mature the games were only to ditch at the drop off a hat only to look mature in front of their peers. Not the first time that has happened with GOW. I remember when professional critics that had sticks up their asses about the "bros before hoes" trophy and the developers changed it to "bros before foes" due to complaints from them. Adam Sessler was the most guilty of this when complaining about violence against women when the furies were trying to kill Kratos. I'm like " Motherfucker, where was all of this morality when Kratos was doing more heinous and worse shit in the past games. What makes this event so special? You didn't bitch back then, and praised all of the other shit!" I know why. Because it was 2013, and it was the year a lot of (not all) these jerk offs were trying to look more feminists not because it was the right thing, but either to please women who didn't play the games or to appear righteous or look good. Not to say there haven't poor portrayals of women in games, but to take a stance all of sudden screams agenda. Killer Is Dead went through similar, but worse bullshit. The gigolo mode is where everyone started panicking, even though Grasshopper did not want make the silly, but shitty mode. That blame goes to Kawada publishing.

I know I lost respect for Adam after that. It was this, and couple other reviews that made ma unsubscribe. They shut down 2 years later. Oh, and apparently a majority of them were complaining about the Trial of Archimedes being too hard even though God of War II & III had way more challenging sections even on the standard difficulty. They patched it in so you can get more blue and green orbs due to complaints from critics and not the fans.

You have point and I agree with you on games trying paint Kratos as the one in the right or the most sympathetic. All of II & most of III is guilty of this especially. Like I said before, I more or less stopped caring for Kratos by the end of II. It was clear Santa Monica was going for a black and grey, asshole god vs. worse asshole gods. When in reality it was Raging Asshole God not much better than the God he is fighting against. Kratos was sure as hell not the lesser evil, but on equal footing with the gods in terms of morality. Like the Joker once said: "You managed to find a way to win, yet everybody still loses!".

CoCage:
The dude still has a valid point regardless of the clips he pulled from certain commentators. It still does not stop professional gaming sites like IGN or GameSpot for making hypocritical statements. I agree that Kratos became a caricature, and I stopped caring for him by the 2nd mainline game, but if they didn't play the prequels, that is their problem. They became available on PS3 around 2012/2013 in compilation packs, so they have no excuse. My main problems with the old GOWs, was pacing grinds to a halt, and that is especially true with 3. And as much as I disliked Kratos after the first game, at the elements the critics act like that are new, were in the older titles. Though I feel that 4 does is better and adds a little more to it. Plus, the games played too similar to each other; especially the jump from 2 to 3.

I don't see gamers or fans (unless you name is Gaming Brit) abandoning God of War , but I see only the critics abandoning it. Say what you will about 4, but it at least acknowledges that it's the same Kratos and everything. Most fans concede to 4's flaws, but a majority of them still love 4, so apparently Santa Monica did something right.

I have no interest in Vampyr.

I'm just saying he pulled clips from people that definitely aren't and were never considered professional gaming critics/journalists. I'm definitely not trying to defend professional gaming journalism because it's pretty shit. However, I wouldn't complain about anyone saying nu-GOW is quite different from classic GOW because it just is. The 1st game is a solidly executed Greek tragedy that is done in a way to make it cool for teenagers. Nu-GOW is not that at all even though both games share themes. I would say nu-GOW is more mature than the old games; maybe "mature" isn't quite the right word to use but I'm definitely not amazing at criticism, but everyone who has played both totally understands what I would be getting at. GOW1 is still, by far, my favorite game in the series (that I played), I'm by no means throwing it under-the-bus or forgetting its quality and it does have a better executed story than nu-GOW IMO.

You can't expect anyone (professional or otherwise) to play every game out there, it's just not possible. Just like you can't watch every episode of TV out there. You can validly criticize a work without having seen/read/played everything that has [insert IP name] stamped on the cover.

There's no reason for anyone to play Vampyr. I thought it was going to have at least OK writing since it was from Dontnod and vampire role-play/decision-making aspects would make it something unique and worth playing. But the writing was so bad. I only listed it because when game critics play a game with just decent writing, they think it's something amazing (see Bioshock) because they're used of Vampyr-level writing basically. How Vampyr has a meta-score of 70 is mind-boggling.

Phoenixmgs:

I'm just saying he pulled clips from people that definitely aren't and were never considered professional gaming critics/journalists. I'm definitely not trying to defend professional gaming journalism because it's pretty shit. However, I wouldn't complain about anyone saying nu-GOW is quite different from classic GOW because it just is. The 1st game is a solidly executed Greek tragedy that is done in a way to make it cool for teenagers. Nu-GOW is not that at all even though both games share themes. I would say nu-GOW is more mature than the old games; maybe "mature" isn't quite the right word to use but I'm definitely not amazing at criticism, but everyone who has played both totally understands what I would be getting at. GOW1 is still, by far, my favorite game in the series (that I played), I'm by no means throwing it under-the-bus or forgetting its quality and it does have a better executed story than nu-GOW IMO.

At least you acknowledge and backed things up without coming off as pretentious or throwing things under the bus for the sake of looking smart. I highly respect you for it. GOW1 still has the best story followed by 4 and then Ghost of Sparta. GOW1 has the best story because it plays like a Greek Tragedy. Unlike the sequels where they the sequels played like some 14 year-old's revenge Greek mythology fanfiction.

You can't expect anyone (professional or otherwise) to play every game out there, it's just not possible. Just like you can't watch every episode of TV out there. You can validly criticize a work without having seen/read/played everything that has [insert IP name] stamped on the cover.

No, of course not, but it gets annoying when people say certain games don't matter (now) for the sake of looking cultured or nuanced. You're lying to yourself and others and spreads bad information. They did the same thing with classic DMC, throwing the classic games under the bus while praising DmC (2013) like it was best thing since sliced bread. Or how they still hold this view that DmC was an underrated classic that got treated unfairly. When that was definitely not the case.
RE7 is another example where most critics were praising for being "new and innovative" (other than the VR), when the game had a lot of cut bonus content made for DLC. Some of it free; some of it not. When even in RE6 and previous RE games, they were many extra modes after completing the main campaign(s). Yes, a good amount critics were praising Capcom for holding back bonus content that would have been an unlockable in any other RE title. 5 & 6 did have some DLC, but there was still a lot of content when finishing the main campaign. Especially if we're talking about 6.

CritialGaming:
casuals

You forget, this is 2020, and "Casual" means anyone who A: Does not do e-sports for a living B: Anyone who plays something the person using the word "casual" doesn't care for. Pretty sure B-Cell considers me a casual despite me having been a level builder back in /idarchives' infancy and still having some contact with my old Quake clan.

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