Well, DOA6 and Koei Tecmo sunk a new low.

Dead Or Alive 6 Charges Players To Change Their Hair Color... And To Change It Back

And this is why I stopped buying most of their games, and why I don't touch most fighting games anymore. Streaming being "the future of gaming" looks all the more bullshit. If Ninja Gaiden ever comes back, I rather the franchise stay dead, if this is all KT is going to do.

Yeah fighting games are not something to play for reasons beyond the gameplay (and story in arcsys games, since those tend to be full-fledged experiences in their own right to the point where people who don't even play the game for the gameplay enjoy them).

If you're in the game to obtain clothing or cosmetics like it's Dark Souls in a quest to customize your fighter and not to see an awesome anime-like story or to learn amazing hype combos like this stuff below, you definitely shouldn't be playing these games lol.

This is the kinda thing that I play fighting games for, and thankfully they can't really charge us for it without making the games p2w which is not something they'd do.

(on an unrelated note, the new Under Night in birth game just came out a week or so ago and is AMAZING, highly recommended, and yeah the clr in the end of its subtitle is pronounced Claire XD)

Well of course. You know how much hair dyes cost in real life? Really, you guys are getting it easy. :P

Dreiko:
This is the kinda thing that I play fighting games for, and thankfully they can't really charge us for it without making the games p2w which is not something they'd do.

Remember Oblivion's Horse Armor dlc? Big stink about that back in 2006. Well, no one gives a shit about cosmetic dlc anymore now. The only notable thing about it in DOA6 is the sheer volume of it, not so much its inclusion. We came to accept cosmetic dlc. So why not try and see if they can get us to accept paying just to change something cosmetic? What else could they get us to accept paying for?

Because make no mistake, if publishers feel like they can get away with making their games p2w, they absolutely will. Not in one fell swoop, of course. In small increments. One seemingly innocuous practice at a time. Until that's normalized. Then the boundary gets pushed a bit further. Occasionally they'll slip up and overextend. Like EA did with its lootboxes. Too much too fast. They had to dial it back to something a little more palatable there. Not much tho, since they're still in their sports games and a bunch of other games, including from other publishers. Of course we now also have GaaS and battle passes. And if those don't stick, they'll try something else.

You could argue that these shitty practices are not a real problem, because they don't affect us personally. Until the boundary is shifted to where they do. Although by then we might not even see it as a problem anymore, because we've already been trained not to. Companies have gotten frighteningly good at that. Or maybe you will complain, but unfortunately, you'll be a minority, your voice lost among everyone saying it's not a big deal and it doesn't bother them.

Koei Tecmo seems to always get away with their kinda insane DLC practices by pretty much all of them being cosmetic. Most Warriors game come with dozens of skin packs and some mission packs that sometimes legit just exist to make the grind more tolerable.

Chimpzy:

Dreiko:
This is the kinda thing that I play fighting games for, and thankfully they can't really charge us for it without making the games p2w which is not something they'd do.

Remember Oblivion's Horse Armor dlc? Big stink about that back in 2006. Well, no one gives a shit about cosmetic dlc anymore now. The only notable thing about it in DOA6 is the sheer volume of it, not so much its inclusion. We came to accept cosmetic dlc. So why not try and see if they can get us to accept paying just to change something cosmetic? What else could they get us to accept paying for?

Because make no mistake, if publishers feel like they can get away with making their games p2w, they absolutely will. Not in one fell swoop, of course. In small increments. One seemingly innocuous practice at a time. Until that's normalized. Then the boundary gets pushed a bit further. Occasionally they'll slip up and overextend. Like EA did with its lootboxes. Too much too fast. They had to dial it back to something a little more palatable there. Not much tho, since they're still in their sports games and a bunch of other games, including from other publishers. Of course we now also have GaaS and battle passes. And if those don't stick, they'll try something else.

You could argue that these shitty practices are not a real problem, because they don't affect us personally. Until the boundary is shifted to where they do. Although by then we might not even see it as a problem anymore, because we've already been trained not to. Companies have gotten frighteningly good at that. Or maybe you will complain, but unfortunately, you'll be a minority, your voice lost among everyone saying it's not a big deal and it doesn't bother them.

That's less fighting games and more just DoA though. Fighting games tend not to have such cometic stuff, especially the sprite-based stuff (or stuff like Xrd and fighterz or gbvs which are 3D but animated and shaded frame by frame like a sprite game) because to make a viable costume you'd have to redo all this work which is equivalent to just making a whole other character but without the gameplay benefits of having an extra character in your game and this thread talks about fighting games in general when in fact most of them (the good ones haha) are a counter-example to this.

The closest to this I can think of is something like Noel who had new costume (because yes, blazblue is crazy enough to remake her entire sprites for storymode-related reasons) or Elphelt's outfit in Revelator 1 (again, arcsys is crazy like that) but those were in-game unlockable and not actually dlc (the new outfits were the new default and you could unlock the old ones). Oh and Jam's panties in Xrd changing every day of the weak cause she's a clean girl is the other thing that comes to mind, but that's just by default like that, not something you buy either.

So yeah in general these practices suck but to single out fighting games makes little sense. Go after the crappy phone games that are making literally billions of dollars off of microtransactions despite being f2p lol.

Dreiko:
So yeah in general these practices suck but to single out fighting games makes little sense. Go after the crappy phone games that are making literally billions of dollars off of microtransactions despite being f2p lol.

Well, if you're confident that those crappy mobile game practices won't cross over into other game types (they have), which includes fighting games, perhaps you're right lol.

Chimpzy:

Dreiko:
So yeah in general these practices suck but to single out fighting games makes little sense. Go after the crappy phone games that are making literally billions of dollars off of microtransactions despite being f2p lol.

Well, if you're confident that those crappy mobile game practices won't cross over into other game types (they have), which includes fighting games, perhaps you're right lol.

They really haven't, case and point is the recent granblue game which is a fighting game based on a mobile game. The mobile game asks you to spend money for a bunch of stuff despite being f2p and relies on a gacha system for the characters. The fighter is...pretty much just a normal fighter in the vein of BB with a gameplay closer to classic KoF. The only cosmetics in the game are unlockable by either beating storymode or by crafting them (in case of weapons) in-game. You really don't wanna generalize based on things like DoA cause that game is a waifu simulator in some capacity so a lot more people play it like you'd play a senran kagura game as opposed to other fighters and the costumes are there for that fanbase. Few people who come up with stuff like this

care enough to spend money on it lol.

 

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