Final Fantasy 7 Remake Demo - It's here! This is not a Drill!!!!! Also Impressions

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leet_x1337:

Phoenixmgs:
I have never played FF7 so I have no attachments to it. Barrett seems very caricature-ish but I'm sure scenes and dialogs are missing, they better be because if this is the complete opening, it leaves a lot to be desired. I was mainly indifferent to most of the characters and dialog so far; nothing to really make me want to see more but also nothing to think it sucks either. I will say Cloud was kinda annoying me a bit already. The one chick asks about Tifa and Cloud starts talking about her for like 2 seconds and the elevator opening up interrupts him and he doesn't continue the conversation when they're on the elevator ride.

Fixed (normal embedding doesn't work on this site anymore AFAIK. Same for signatures.)

Yeah SE could've taken a cue from Naughty Dog on conversation interrupt/continuance, but maybe it'll be fixed in the full game.

I DL'd the demo but haven't had a chance to play yet. Hopefully tonight.

leet_x1337:

Phoenixmgs:
I have never played FF7 so I have no attachments to it. Barrett seems very caricature-ish but I'm sure scenes and dialogs are missing, they better be because if this is the complete opening, it leaves a lot to be desired. I was mainly indifferent to most of the characters and dialog so far; nothing to really make me want to see more but also nothing to think it sucks either. I will say Cloud was kinda annoying me a bit already. The one chick asks about Tifa and Cloud starts talking about her for like 2 seconds and the elevator opening up interrupts him and he doesn't continue the conversation when they're on the elevator ride.

hanselthecaretaker:
Fixed (normal embedding doesn?t work on this site anymore AFAIK. Same for signatures.

Yeah SE could?ve taken a cue from Naughty Dog on conversation interrupt/continuance, but maybe it?ll be fixed in the full game.

I DL?d the demo but haven?t had a chance to play yet. Hopefully tonight.

It still doesn't change the part that I didn't care for in the scene where Cloud starts answering her question "Tifa and I..." and stops because the elevator dings and they ride it in basically silence. There definitely could be more there in the actual game as stuff feels very disjointed in the demo.

I quite enjoyed the demo, and I did my best to avoid any of the hype for the remake. Hype never helps a game in my experience, and I'm better off going in blind.

I do have some concerns, primarily that of Jon Eric Bentley as Barret. I'm hopeful that the way he talks in the demo is just the "pre-character development" Barret, because if he talks like that the entire game, it's going to make me roll my eyes harder than my skull can take. It's not even that it's bad, it's just so...overdone. You think of the most stereotypical "angry black dude" voice, and you've pretty much got it.

On the flip side, I quite liked Cody Christian as Cloud. He comes off as someone who is perhaps trying a little too hard to sound cool, but at the same time, it's great to hear a snarky Cloud. I actually genuinely laughed at several of his lines.

Gameplay wise, I felt the combat was very well done. I thought it felt a bit repetitive, having to charge the ATB constantly with basic attacks, and it feels a bit odd to not be able to use items on a whim. At the same time, however, that gives the combat more depth. I can't just tank an attack, then instantly heal, because there's a good chance I'll need to charge my ATB a bit to heal, which might give the enemy an opening, for example. I'm looking forward to seeing how summons will work (I'm sure they showed them in previous trailers and such, but read the first paragraph).

In short, despite some areas in which the demo fell short, I still had an overall great time playing it, and am contemplating pre-ordering, something I very rarely do, and will NEVER do without a demo. I'm also one of the apparently weird people who enjoyed the changes from the original game. Having Shinra blow up the reactor completely, rather than AVALANCHE, takes away from the grey vs black morality, but at the same time, it always felt weird having the good guys be terrorists who completely disrupt the lives of people just trying to live because planet. I also loved the moment where they seemed to be recreating the moment that Cloud falls into the church, but he instead platform jumps his way to safety. If the final game has more moments like that, where it seems to be setting up a scene from the original but subverts it, I'm all in favor.

CritialGaming:

Meiam:

Drathnoxis:
What the heck was with Shinra blowing up their own reactor? That did not happen in the original. It makes AVALANCHE look inept, and it makes Shinra look dumb.

Wait what? Why would they change that? Maybe they don't like the idea of main character being terrorist so they tried to change it to shinra being responsible... That's not a good news... It'd be pretty dumb to try and use that turn public opinion against avalanche since they're such a small outfit, it's not like they got follower or anything. Plus it's not like shinra ever needed public opinion on their side... Even if they really needed to create bad publicity for avanlanche, why not disable the reactor and create back out, would still piss off people and they would still have the reactor, those things can't be cheap and if shinra is really all about "the evil of money" they wouldn't blow up their own asset.

Please read Post #33

Yeahhhh no, not at all.

In the original, Shinra is so worried about avanlanche destroying their reactor that they decide that it's worth leveling an entire sector just to stop them from destroying even one more reactor. This establish clearly that shinra power is backed by the reactor and that it value those above anything.

In the remake, shinra are so worried about avalanche (an outfit that has yet to do anything) destroying a reactor that they... destroy a reactor? And this worries them so much that they'll evnetually decide their only recourse to prevent themself from destroying any more reactor is to level the sector? So in the remake shinra doesn't value reactor at all? So what do they value? They're already the dominant military and political power so it's not like they have anything to gain from blowing up their own reactor. It just make them seems callously stupid, evil for the sake of being evil.

Meiam:

CritialGaming:

Meiam:

Wait what? Why would they change that? Maybe they don't like the idea of main character being terrorist so they tried to change it to shinra being responsible... That's not a good news... It'd be pretty dumb to try and use that turn public opinion against avalanche since they're such a small outfit, it's not like they got follower or anything. Plus it's not like shinra ever needed public opinion on their side... Even if they really needed to create bad publicity for avanlanche, why not disable the reactor and create back out, would still piss off people and they would still have the reactor, those things can't be cheap and if shinra is really all about "the evil of money" they wouldn't blow up their own asset.

Please read Post #33

Yeahhhh no, not at all.

In the original, Shinra is so worried about avanlanche destroying their reactor that they decide that it's worth leveling an entire sector just to stop them from destroying even one more reactor. This establish clearly that shinra power is backed by the reactor and that it value those above anything.

In the remake, shinra are so worried about avalanche (an outfit that has yet to do anything) destroying a reactor that they... destroy a reactor? And this worries them so much that they'll evnetually decide their only recourse to prevent themself from destroying any more reactor is to level the sector? So in the remake shinra doesn't value reactor at all? So what do they value? They're already the dominant military and political power so it's not like they have anything to gain from blowing up their own reactor. It just make them seems callously stupid, evil for the sake of being evil.

I think a few trailers suggest that Shinra is using Avalanche as a pretext to attack the Wu Tai. Basically false flag attacks on their own facilities to further a narrative for further expansion. The Wu Tai are probably going to be heavily reworked for the next game to justify the invasion mini-game which I'm sure will be revamped. I dunno it could work.

Meiam:

CritialGaming:

Meiam:

Wait what? Why would they change that? Maybe they don't like the idea of main character being terrorist so they tried to change it to shinra being responsible... That's not a good news... It'd be pretty dumb to try and use that turn public opinion against avalanche since they're such a small outfit, it's not like they got follower or anything. Plus it's not like shinra ever needed public opinion on their side... Even if they really needed to create bad publicity for avanlanche, why not disable the reactor and create back out, would still piss off people and they would still have the reactor, those things can't be cheap and if shinra is really all about "the evil of money" they wouldn't blow up their own asset.

Please read Post #33

Yeahhhh no, not at all.

In the original, Shinra is so worried about avanlanche destroying their reactor that they decide that it's worth leveling an entire sector just to stop them from destroying even one more reactor. This establish clearly that shinra power is backed by the reactor and that it value those above anything.

In the remake, shinra are so worried about avalanche (an outfit that has yet to do anything) destroying a reactor that they... destroy a reactor? And this worries them so much that they'll evnetually decide their only recourse to prevent themself from destroying any more reactor is to level the sector? So in the remake shinra doesn't value reactor at all? So what do they value? They're already the dominant military and political power so it's not like they have anything to gain from blowing up their own reactor. It just make them seems callously stupid, evil for the sake of being evil.

Shinra in the original game is actively trying to increase public opinion AGAINST Avalanche in order to foster support for the Neo-Midgar project. Which is basically building a new Midgar in the promise land because there is starting to be Mako problems in the original Midgar.

This is why Shinra is also willing to destroy an ENTIRE section of the city in order to drop the massive Sector 7 plate down upon AVALANCHE'S head.

Why would they blow up 1/8th of the whole city, and no be willing to sacrifice a reactor? Shinra is after the promised land and uses AVALANCHE as a spring board towards that, because public opinion of the company has been an issue. Terriorist attacks are great leverage for political gain (see Bush ala 2001).

So it makes sense that when Jesse's bomb doesn't do much more than disable the reactor, Shinra decides to make it more catastrophic in order to build public panic.

Dansen:

I think a few trailers suggest that Shinra is using Avalanche as a pretext to attack the Wu Tai. Basically false flag attacks on their own facilities to further a narrative for further expansion. The Wu Tai are probably going to be heavily reworked for the next game to justify the invasion mini-game which I'm sure will be revamped. I dunno it could work.

Technically Wu Tai is all expanded stuff which might not be cannon here. Though WuTai is mentioned in the trailers. So it is also possible that they take the story in that direction.

But shinra is all powerful, why do they need public support? Who's going to oppose them from building a new midgard? They're a combination of company/absolute dictatorship. At no point does anyone ever prevent shinra from doing anything they want, iirc they don't even have shareholder (and if they did, having a reactor blow up is a surefire way to get the CEO replace).

This require Shinra to be all powerful to the point where losing a reactor is trivial, but also incredibly weak so that they need to rally public behind their cause.

Yeah terrorism is a great way to sway public opinion, but in America the government has to content with congress, the senate, public opinion, private company/lobby. In FF7, Shinra has none of those things to worry about. And how does building up avalanche as a threat make the public more likely to support a new midgard? Would people really have supported Bush if after 9/11 he had decided to build a new New York in the antarctic because of Osama? Those two things are entirely unrelated. Building up avalanche as a threat would make sense if Shinra was trying to make a move toward a police state where they have more power, but they're already a police state and already have full power...

Meiam:
But shinra is all powerful, why do they need public support? Who's going to oppose them from building a new midgard? They're a combination of company/absolute dictatorship. At no point does anyone ever prevent shinra from doing anything they want, iirc they don't even have shareholder (and if they did, having a reactor blow up is a surefire way to get the CEO replace).

This require Shinra to be all powerful to the point where losing a reactor is trivial, but also incredibly weak so that they need to rally public behind their cause.

If people don't move to the new city, people wont give Shinra money. They need to be viewed as the heroes in the public eye.

I mean if you don't like the story there is nothing I can say. But i've explained the story reasons for why the events happened in the way they did.

Meiam:
But shinra is all powerful, why do they need public support? Who's going to oppose them from building a new midgard? They're a combination of company/absolute dictatorship. At no point does anyone ever prevent shinra from doing anything they want, iirc they don't even have shareholder (and if they did, having a reactor blow up is a surefire way to get the CEO replace).

This require Shinra to be all powerful to the point where losing a reactor is trivial, but also incredibly weak so that they need to rally public behind their cause.

CritialGaming:

Meiam:
But shinra is all powerful, why do they need public support? Who's going to oppose them from building a new midgard? They're a combination of company/absolute dictatorship. At no point does anyone ever prevent shinra from doing anything they want, iirc they don't even have shareholder (and if they did, having a reactor blow up is a surefire way to get the CEO replace).

This require Shinra to be all powerful to the point where losing a reactor is trivial, but also incredibly weak so that they need to rally public behind their cause.

If people don't move to the new city, people wont give Shinra money. They need to be viewed as the heroes in the public eye.

I mean if you don't like the story there is nothing I can say. But i've explained the story reasons for why the events happened in the way they did.

But... you just said they had to build the new city because the mako was running out, if that's the case peoples won't have a choice but to move, why blow up you're own city? And how will ramping up terrorism help that, "hey guys, we can't protect you from terrorist in this city so you should all move to this new city in the middle of nowhere where we can totally protect you (don't think about the fact that the terrorist will just move to the new city)" is a terrible sales pitch.

Yeah I guess it's just me, I have things for story that "make sense" and feature characters with self consistent logic instead of cartoonish character who fall apart when you spend 3 second thinking on them I'm weird like that. It's just even weirder when this change was completely unnecessary, nobody was asking for Shinra to be portrayed as more evil or avalanche as less competent. Square in the day had plenty of decent story around the time FF7 came out, but now they haven't written a decent story in well over a decade, they should realize that the less they modify the story, the better.

I know some are skipping the demo because they are getting the game regardless, but I think it's still worth playing for the combat alone. At a surface level it seems real button mash-y, but if you experiment a little you will quickly find there is some depth to it that the tutorials fail to address. I'll probably play it a couple more times before release just to get a good handle on the mechanics. If I can mitigate some of the growing pains when picking up a new game I usually try to do so. Learning fundamental mechanics of a new game (usually the first 1-2 hours) is usually the worst part of picking up new games for me personally.

Meiam:
But... you just said they had to build the new city because the mako was running out, if that's the case peoples won't have a choice but to move, why blow up you're own city? And how will ramping up terrorism help that, "hey guys, we can't protect you from terrorist in this city so you should all move to this new city in the middle of nowhere where we can totally protect you (don't think about the fact that the terrorist will just move to the new city)" is a terrible sales pitch.

Yeah I guess it's just me, I have things for story that "make sense" and feature characters with self consistent logic instead of cartoonish character who fall apart when you spend 3 second thinking on them I'm weird like that. It's just even weirder when this change was completely unnecessary, nobody was asking for Shinra to be portrayed as more evil or avalanche as less competent. Square in the day had plenty of decent story around the time FF7 came out, but now they haven't written a decent story in well over a decade, they should realize that the less they modify the story, the better.

But the new city will have a wall that keeps out all the terrorists (and rapists and criminals)...

Fappy:
I know some are skipping the demo because they are getting the game regardless, but I think it's still worth playing for the combat alone. At a surface level it seems real button mash-y, but if you experiment a little you will quickly find there is some depth to it that the tutorials fail to address. I'll probably play it a couple more times before release just to get a good handle on the mechanics. If I can mitigate some of the growing pains when picking up a new game I usually try to do so. Learning fundamental mechanics of a new game (usually the first 1-2 hours) is usually the worst part of picking up new games for me personally.

I want to mention that Final Fantasy sometimes demos don't reflect the final mechanics. Final Fantasy XV Platinum Demo might as well had been a spin-off.

Anyone else kind of get a Mass Effect/Dragon Age vibe from the combat? Like the whole pausing the combat to make decisions, select abilities and switch between characters?

The combat definitely feels a hell of a lot more intuitive than XV's and actually is really fun.

When they initially announced they were ditching turn based to go the action route I was worried, but this system is a nice fit. Kind of looking forward to see how much depth the combat has and what crazy things people will do with it.

Also, they literally gave Cloud a Stinger akin to Dante's from Devil May Cry.

Zeraki:
Anyone else kind of get a Mass Effect/Dragon Age vibe from the combat? Like the whole pausing the combat to make decisions, select abilities and switch between characters?

The combat definitely feels a hell of a lot more intuitive than XV's and actually is really fun.

When they initially announced they were ditching turn based to go the action route I was worried, but this system is a nice fit. Kind of looking forward to see how much depth the combat has and what crazy things people will do with it.

Also, they literally gave Cloud a Stinger akin to Dante's from Devil May Cry.

My immediate reaction was "Final Fantasy meets Kingdom Hearts" for the combat system. Personally, I dig it. Looking forward to the full game, especially after the Scorpion robot fight that tested my use of the combat system.

Finally tried the demo and rather enjoyed it. Normal was still pretty easy in terms of not dying, although I wasn't fully grasping how to efficiently use the abilities and limit breaks. Cloud's health got to red once and that was heading up after the Scorpion fight with a group of those bug things. There were plenty of potions scattered around in crates which helped while I fumbled through the Scorpion fight. Barrett's thunder move and charge shot are slightly confusing as to when to hit triangle for maximum damage. It didn't always work like the initial tutorial example but I was too distracted with keeping the fight going to really understand how it works, especially on an initial play through.

The lock on and cursor highlight works ok. Basically the former fixes the camera and zones in on that opponent, while the latter allows more free viewing when attacking. I like how fast meter fills, which encourages ability usage. The different ways to pressure or stagger opponents will really make things interesting once more abilities and limit breakers are available in the main game.

It looks great, although not quite like the best AAA efforts we've seen the last few years. The voice overs are very deliberate sounding, but oddly kinda fitting to the game's style. I'm really going to have to play a couple more times to have any meaningful impressions with the combat system though. It definitely has me intrigued as far as figuring out the best way to use one tactic or another. The game really seems like it'll encourage using a variety of abilities depending on enemy type, and it's fun laying into downed enemies when you exploit a weakness. For an update to a classic title, SE appears to have done a good job blending the old with the new.

On another note, the elevator scene is clearly scripted to be interrupted. I think that was commented on earlier. The full game will probably rearrange several story elements so it's kind of a moot point in a demo.

I love how excited you get over FF7. Despite initial reservations, I am keen to try it - I haven't had a chance yet but I will think a week and give you some impressions. Glad it was everything you hoped for.

CaitSeith:

Fappy:
I know some are skipping the demo because they are getting the game regardless, but I think it's still worth playing for the combat alone. At a surface level it seems real button mash-y, but if you experiment a little you will quickly find there is some depth to it that the tutorials fail to address. I'll probably play it a couple more times before release just to get a good handle on the mechanics. If I can mitigate some of the growing pains when picking up a new game I usually try to do so. Learning fundamental mechanics of a new game (usually the first 1-2 hours) is usually the worst part of picking up new games for me personally.

I want to mention that Final Fantasy sometimes demos don't reflect the final mechanics. Final Fantasy XV Platinum Demo might as well had been a spin-off.

Based on what content creators/journalists have been saying after visiting the SE offices and previewing something resembling a final build of the game it sounds like the demo is pretty accurate combat mechanics-wise.

Fappy:

CaitSeith:

Fappy:
I know some are skipping the demo because they are getting the game regardless, but I think it's still worth playing for the combat alone. At a surface level it seems real button mash-y, but if you experiment a little you will quickly find there is some depth to it that the tutorials fail to address. I'll probably play it a couple more times before release just to get a good handle on the mechanics. If I can mitigate some of the growing pains when picking up a new game I usually try to do so. Learning fundamental mechanics of a new game (usually the first 1-2 hours) is usually the worst part of picking up new games for me personally.

I want to mention that Final Fantasy sometimes demos don't reflect the final mechanics. Final Fantasy XV Platinum Demo might as well had been a spin-off.

Based on what content creators/journalists have been saying after visiting the SE offices and previewing something resembling a final build of the game it sounds like the demo is pretty accurate combat mechanics-wise.

Yeah, but there are notible story elements cut out of the demo so that replaying the first section on the full game will still hold surprises on the story side. Which I think is a good approach to a demo.

Zeraki:
Anyone else kind of get a Mass Effect/Dragon Age vibe from the combat? Like the whole pausing the combat to make decisions, select abilities and switch between characters?

The combat definitely feels a hell of a lot more intuitive than XV's and actually is really fun.

When they initially announced they were ditching turn based to go the action route I was worried, but this system is a nice fit. Kind of looking forward to see how much depth the combat has and what crazy things people will do with it.

Also, they literally gave Cloud a Stinger akin to Dante's from Devil May Cry.

I also get very strong Bioware RPG vibes from the general gameplay. The way you explore environments, interact with NPCs, and transition to combat. The actual combat itself kinda resembles it on a surface level too. It's actually got me nostalgic for games I didn't imagine it could lol.

CritialGaming:

Fappy:

CaitSeith:

I want to mention that Final Fantasy sometimes demos don't reflect the final mechanics. Final Fantasy XV Platinum Demo might as well had been a spin-off.

Based on what content creators/journalists have been saying after visiting the SE offices and previewing something resembling a final build of the game it sounds like the demo is pretty accurate combat mechanics-wise.

Yeah, but there are notible story elements cut out of the demo so that replaying the first section on the full game will still hold surprises on the story side. Which I think is a good approach to a demo.

For sure, the scene that immediately springs to mind triggers when Jesse asks you about Tifa. Looking forward to seeing what else they have hidden from the demo build.

Fappy:

For sure, the scene that immediately springs to mind triggers when Jesse asks you about Tifa. Looking forward to seeing what else they have hidden from the demo build.

I am excited for the entire game. I can NOT wait for this thing. Luckily, next Friday Nioh 2 comes out, and Persona 5 Royal and/or RE3 come out the week before to make the final days leading up to FF7 Remake more bareable.

Though interestingly enough, the first two months of this year have been exceptionally void of game releases. Usually there is a decent drop mid-January or at the latest early Feb.

2020 is the year of delays. It's lame.

CritialGaming:

Fappy:

For sure, the scene that immediately springs to mind triggers when Jesse asks you about Tifa. Looking forward to seeing what else they have hidden from the demo build.

I am excited for the entire game. I can NOT wait for this thing. Luckily, next Friday Nioh 2 comes out, and Persona 5 Royal and/or RE3 come out the week before to make the final days leading up to FF7 Remake more bareable.

Though interestingly enough, the first two months of this year have been exceptionally void of game releases. Usually there is a decent drop mid-January or at the latest early Feb.

2020 is the year of delays. It's lame.

If they lead to better games it's a worthy compromise. FF7R has gone gold, so aside from possible patches it should be locked in but yeah they're clearly leaving story stuff out for good reason.

Fappy:

I also get very strong Bioware RPG vibes from the general gameplay. The way you explore environments, interact with NPCs, and transition to combat. The actual combat itself kinda resembles it on a surface level too. It's actually got me nostalgic for games I didn't imagine it could lol.

It legitimately caught me off guard how much it felt like a BioWare game when I was playing it. Then I looked at Aerith's combat in the promotional material and she basically fights like a mage from Dragon Age 2.

So there's a brief "hidden" ending to the demo, although I'm pretty sure most have already observed it as have I. Mild spoiler follows.

Also, expect the first part of Remake to be at least as long as more recent FF's, depending on how much of it you're willing to consume. That's plenty long for me, because I'm welcoming a shorter epic than what I've put into any SoulsBorne or more recently RDR2/Online.

Especially considering it's only the first part. I'm guessing there will be three in all, similar to the disc count originally.

Finally, did anyone notice this cool Easter Egg?

I tried a bit of it today. To be honest, it hasn't felt like anything special to me yet. Just a revamped version of the original with modern action-style combat mechanics that I don't care a lot for in this context. Tried in classic and normal mode. I'll give it more of a chance but I'm not feeling the gameplay that much so far. And I know the story already. Maybe I'll change my mind once I manage to get through the whole demo.

Probably doesn't help that, while I liked it a lot, it's not my favourite game in the series so I don't have the same level of nostalgia for it as people who started with that one. They should have remade a 16bit game like 6. That would have been cooler.

dscross:
I tried a bit of it today. To be honest, it hasn't felt like anything special to me yet. Just a revamped version of the original with modern action-style combat mechanics that I don't care a lot for in this context. Tried in classic and normal mode. I'll give it more of a chance but I'm not feeling the gameplay that much so far. And I know the story already. Maybe I'll change my mind once I manage to get through the whole demo.

Probably doesn't help that, while I liked it a lot, it's not my favourite game in the series so I don't have the same level of nostalgia for it as people who started with that one. They should have remade a 16bit game like 6. That would have been cooler.

It's funny how attached people get to "their first", especially for a series like this. I mean it makes sense, as few games back then had a journey able to captivate a player on several different levels for dozens of hours. I'll admit I'm also partial to 7; wasn't the first I've played but first I completed. I finished FF6 years later, but it didn't grab me initially the same way because I was probably spoiled so much by Zelda 3 on SNES. Somehow everything just clicked with FF7, like nothing I'd played before even though the battle system was similar to 6's. I also think 8 doesn't get a fair shake, and would say 9 is the most charming "feel good" one I've played.

Admittedly though I've only played about half the series; 4-10 although I've never finished 5 or 10. Been chipping away at 5 recently and with 10 back in the day I was getting burnt out on the random battle formula in the face of other games like MGS2 & 3. When I clear more of my backlog though I'd like to pick up the remastered version along with X2. 12 & 13 I've only briefly tried.

Having said that, probably more than any other series if I had the time I'd like to someday go through the whole thing from 1 to 15, minus the online only ones unless servers were still running.

CritialGaming:

Fappy:

CaitSeith:

I want to mention that Final Fantasy sometimes demos don't reflect the final mechanics. Final Fantasy XV Platinum Demo might as well had been a spin-off.

Based on what content creators/journalists have been saying after visiting the SE offices and previewing something resembling a final build of the game it sounds like the demo is pretty accurate combat mechanics-wise.

Yeah, but there are notible story elements cut out of the demo so that replaying the first section on the full game will still hold surprises on the story side. Which I think is a good approach to a demo.

This is awesome, in case you haven't seen it yet. Figured it's right up your alley lol. I like it better than the demo theme actually.

hanselthecaretaker:
Admittedly though I've only played about half the series; 4-10 although I've never finished 5 or 10. Been chipping away at 5 recently and with 10 back in the day I was getting burnt out on the random battle formula in the face of other games like MGS2 & 3. When I clear more of my backlog though I?d like to pick up the remastered version along with X2. 12 & 13 I've only briefly tried.

Having said that, probably more than any other series if I had the time I'd like to someday go through the whole thing from 1 to 15, minus the online only ones unless servers were still running.

If we're on this topic, my first game was 4, though I thought it was 2 at the time. I've only ever actually played 7 start to finish (that very recently, in preparation for the Remake), but I've almost finished 1 completely, played a fair bit of 4, and a very small amount of 5, 6, 9, 10, and 15. I also beat Tactics (the remaster), and that game badly needs a Steam/Switch port. Or, hell, a full remake, though honestly I like WOTL enough as it is that just a re-release on more platforms is what I really want Square to do.

leet_x1337:

hanselthecaretaker:
Admittedly though I've only played about half the series; 4-10 although I've never finished 5 or 10. Been chipping away at 5 recently and with 10 back in the day I was getting burnt out on the random battle formula in the face of other games like MGS2 & 3. When I clear more of my backlog though I?d like to pick up the remastered version along with X2. 12 & 13 I've only briefly tried.

Having said that, probably more than any other series if I had the time I'd like to someday go through the whole thing from 1 to 15, minus the online only ones unless servers were still running.

If we're on this topic, my first game was 4, though I thought it was 2 at the time. I've only ever actually played 7 start to finish (that very recently, in preparation for the Remake), but I've almost finished 1 completely, played a fair bit of 4, and a very small amount of 5, 6, 9, 10, and 15. I also beat Tactics (the remaster), and that game badly needs a Steam/Switch port. Or, hell, a full remake, though honestly I like WOTL enough as it is that just a re-release on more platforms is what I really want Square to do.

Of the others you haven't completed...

8 is much better than it's given credit for. If you are avoiding that due to things you've read, don't believe it and don't go in expecting to not enjoy it - I really enjoy the feel of that game. It's great. I think most of the stick comes from ff7 fanboys who were expecting more of the same or from detractors who listen to other people's opinions instead of forming their own.
6 is my favourite in the series - I enjoyed the overall story, villain, locations and the cast the most of all the games - and I'm a sucker for 16bit rpgs.
I really like 9 as well, although some of it I found a bit grind-y.
10 I found too linear - like a series of corridors - and was a bit bored by it tbh.
4 is good, not my favourite, but enjoyable to play through. Decent story and characters.
I wasn't that bothered about 5 tbh.
The first 3 feel a bit TOO dated now. I like 1 the best of first 3 but the 8bit stories aren't very compelling and the gameplay feels a bit a drag these days.
12 and 13 didn't suck me in at all and I pushed my way through those for completionist's sake but I wasn't that bothered tbh.
15 was pretty good - though it was a bit annoying how I had to watch Kingsglave (a mediocre film at best) to understand what the hell was going on.

dscross:
8 is much better than it's given credit for. If you are avoiding that due to things you've read, don't believe it and don't go in expecting to not enjoy it - I really enjoy the feel of that game. It's great. I think most of the stick comes from ff7 fanboys who were expecting more of the same or from detractors who listen to other people's opinions instead of forming their own.

I'm not 'avoiding' 8, I just don't have it. Though, complex customization systems in JRPGs tend to give me a headache. Materia and Tactics Jobs were difficult enough to work with; Draw and Junction seem like they'd probably be beyond me. Maybe I'll pick it up on sale sometime, though, since the remaster is supposedly pretty good.

leet_x1337:

dscross:
8 is much better than it's given credit for. If you are avoiding that due to things you've read, don't believe it and don't go in expecting to not enjoy it - I really enjoy the feel of that game. It's great. I think most of the stick comes from ff7 fanboys who were expecting more of the same or from detractors who listen to other people's opinions instead of forming their own.

I'm not 'avoiding' 8, I just don't have it. Though, complex customization systems in JRPGs tend to give me a headache. Materia and Tactics Jobs were difficult enough to work with; Draw and Junction seem like they'd probably be beyond me. Maybe I'll pick it up on sale sometime, though, since the remaster is supposedly pretty good.

I completed it when I was 16 without the help of the internet (we didn't have it at the time), so it can't be that hard to understand. You don't have to do a perfect run. It's nowhere near as complex as the job system in 5, for example.

You can get away with not doing that much drawing / stat junctioning until later on in the game. As long as you do a bit before the end boss - but they don't expect you to be amazing at it. The people who spend a long time on all that stuff kill the end boss in about a minute and it's pretty ridiculous. I don't think that's what's the developers intended to happen. It makes the game too easy if you look up how to do it perfectly - which no-one did in 2000 anyway and would take too long.

dscross:
15 was pretty good - though it was a bit annoying how I had to watch Kingsglave (a mediocre film at best) to understand what the hell was going on.

That movie totally turned me off to FF15, it was so bad. That ending action scene was just so boring and dragged out so long, although the final season of Game of Thrones took the cake for the most boring super long action scene.

Phoenixmgs:

dscross:
15 was pretty good - though it was a bit annoying how I had to watch Kingsglave (a mediocre film at best) to understand what the hell was going on.

That movie totally turned me off to FF15, it was so bad. That ending action scene was just so boring and dragged out so long, although the final season of Game of Thrones took the cake for the most boring super long action scene.

Yeah I totally get that, it was pretty boring, although the game itself is essentially just a road trip among friends so it's very different. But the game gives you no background or anything to understand the world, setting or final boss - so you'll be pretty lost at certain points at the end unless you've watched it. Pretty annoying. I haven't played the expanded version though so maybe they've put more context in, I'm not sure.

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