Final Fantasy 7 Remake Demo - It's here! This is not a Drill!!!!! Also Impressions

 Pages PREV 1 2 3
 

dscross:

leet_x1337:

dscross:
8 is much better than it's given credit for. If you are avoiding that due to things you've read, don't believe it and don't go in expecting to not enjoy it - I really enjoy the feel of that game. It's great. I think most of the stick comes from ff7 fanboys who were expecting more of the same or from detractors who listen to other people's opinions instead of forming their own.

I'm not 'avoiding' 8, I just don't have it. Though, complex customization systems in JRPGs tend to give me a headache. Materia and Tactics Jobs were difficult enough to work with; Draw and Junction seem like they'd probably be beyond me. Maybe I'll pick it up on sale sometime, though, since the remaster is supposedly pretty good.

I completed it when I was 16 without the help of the internet (we didn't have it at the time), so it can't be that hard to understand. You don't have to do a perfect run. It's nowhere near as complex as the job system in 5, for example.

You can get away with not doing that much drawing / stat junctioning until later on in the game. As long as you do a bit before the end boss - but they don't expect you to be amazing at it. The people who spend a long time on all that stuff kill the end boss in about a minute and it's pretty ridiculous. I don't think that's what's the developers intended to happen. It makes the game too easy if you look up how to do it perfectly - which no-one did in 2000 anyway and would take too long.

Would you consider 5 to be the most demanding as far as learning systems then? So far it doesn't seem to be too bad from what I remember of about 10-15 hours in. It's been a year or so since I played; I think I was last fighting Shiva and having a rough go. Not sure if I've covered all the map available yet though either.

One of the things I like about the series is that you can overpower the bosses if you want to spend the time leveling that much. The junction system in 8 was pretty fun from what I remember when I finally understood it.

hanselthecaretaker:

CritialGaming:

Fappy:

Based on what content creators/journalists have been saying after visiting the SE offices and previewing something resembling a final build of the game it sounds like the demo is pretty accurate combat mechanics-wise.

Yeah, but there are notible story elements cut out of the demo so that replaying the first section on the full game will still hold surprises on the story side. Which I think is a good approach to a demo.

This is awesome, in case you haven?t seen it yet. Figured it?s right up your alley lol. I like it better than the demo theme actually.

I submitted butterfinger receipts twice and got nothing. That whole fucking contest/giveaway is a shit show. Where apparently there are places were receipts are rejected automatically and nowhere in the contest rules does it state to only buy them from certain retailers. I bought 10 candy bars at Walgreens and apparently that doesn't count.

So fuck them on that shit.

CritialGaming:

hanselthecaretaker:

CritialGaming:

Yeah, but there are notible story elements cut out of the demo so that replaying the first section on the full game will still hold surprises on the story side. Which I think is a good approach to a demo.

This is awesome, in case you haven?t seen it yet. Figured it?s right up your alley lol. I like it better than the demo theme actually.

I submitted butterfinger receipts twice and got nothing. That whole fucking contest/giveaway is a shit show. Where apparently there are places were receipts are rejected automatically and nowhere in the contest rules does it state to only buy them from certain retailers. I bought 10 candy bars at Walgreens and apparently that doesn't count.

So fuck them on that shit.

That's bullshit. I'll fight them on it if I have to because I want that theme dammit. Still waiting on mine but apparently it's taken some people a couple days to get their rewards. This reddit thread has more feedback.

hanselthecaretaker:

dscross:

leet_x1337:

I'm not 'avoiding' 8, I just don't have it. Though, complex customization systems in JRPGs tend to give me a headache. Materia and Tactics Jobs were difficult enough to work with; Draw and Junction seem like they'd probably be beyond me. Maybe I'll pick it up on sale sometime, though, since the remaster is supposedly pretty good.

I completed it when I was 16 without the help of the internet (we didn't have it at the time), so it can't be that hard to understand. You don't have to do a perfect run. It's nowhere near as complex as the job system in 5, for example.

You can get away with not doing that much drawing / stat junctioning until later on in the game. As long as you do a bit before the end boss - but they don't expect you to be amazing at it. The people who spend a long time on all that stuff kill the end boss in about a minute and it's pretty ridiculous. I don't think that's what's the developers intended to happen. It makes the game too easy if you look up how to do it perfectly - which no-one did in 2000 anyway and would take too long.

Would you consider 5 to be the most demanding as far as learning systems then? So far it doesn?t seem to be too bad from what I remember of about 10-15 hours in. It?s been a year or so since I played; I think I was last fighting Shiva and having a rough go. Not sure if I?ve covered all the map available yet though either.

One of the things I like about the series is that you can overpower the bosses if you want to spend the time leveling that much. The junction system in 8 was pretty fun from what I remember when I finally understood it.

It found it uncomfortable in 5 dealing with changing the main characters' skills and characteristics to suit different scenarios. If I'm managing multiple characters I prefer some consistency in their skills. It's probably just a me thing. I defo found the system in 8 more comfortable.

Phoenixmgs:

Dreiko:
The tutorial is there because the system is too complex usually and you won't have time to become used to all systems in the game if they throw everything at you from the start, while if they slowly drip it down you'll be used to each thing every time it is added.

We have the perspective of people who have played dozens of Jrpgs but if it's a complete newbie at the helm they'll instantly be super overwhelmed by all the things you can do.

Also, a lot of people won't even be willing to sit through a hour long tutorial as they start the game whereas multiple 10 minute ones are more tolerated.

The game's systems aren't very complicated. Why do we need a tutorial for getting past lasers that turn off and on? Or why is there a tutorial for smashing boxes? I also don't like when games control differently in and out of battle, you can't actually fool around outside battle trying out your moves for example because of that.

Apparently a kotaku journalist was unable to understand all these systems even with the tutorials lol.

Never underestimate just how bad some people are at games.

Dreiko:

Phoenixmgs:

Dreiko:
The tutorial is there because the system is too complex usually and you won't have time to become used to all systems in the game if they throw everything at you from the start, while if they slowly drip it down you'll be used to each thing every time it is added.

We have the perspective of people who have played dozens of Jrpgs but if it's a complete newbie at the helm they'll instantly be super overwhelmed by all the things you can do.

Also, a lot of people won't even be willing to sit through a hour long tutorial as they start the game whereas multiple 10 minute ones are more tolerated.

The game's systems aren't very complicated. Why do we need a tutorial for getting past lasers that turn off and on? Or why is there a tutorial for smashing boxes? I also don't like when games control differently in and out of battle, you can't actually fool around outside battle trying out your moves for example because of that.

Apparently a kotaku journalist was unable to understand all these systems even with the tutorials lol.

Never underestimate just how bad some people are at games.

Which is sad considering games are, like, an essential part of their profession. Ironically I played through it without dying the first time, but ended up dying to the Scorpion tank the second time after learning more of how the combat works. Although in my defense I think I was getting careless with experimenting, and wasn't paying enough attention to where my attacks were focused once its shield was up.

One of my favorite parts about the combat system is how it allows you to gain better position before attacking, along with knowing which attack type and areas to target being critical to success. I can really see this leading to a lot of interesting strategies with three party members and a full array of abilities. It appears having a blend of the old and new systems here will be a refreshing new direction.

I would be lying if i wasnt a part of that twitter thread where someone linked the Kotaku Editor to a Square article which provided tips for how to play the demo. That person was blocked and some random person tried to White Knight for the "Journalist".

Games Journalism is filled with such a crazy left wing subset of people that it is mind boggling. Endless articles about how games are too hard, and how fictional computer generated woman are not treated with enough respect, and reviewers who cant pass a tutorial.

Its like games media has no self respect. I wish there was some sort of awareness with these companies that they wouldnt let just anyone write for them. I dont understand how they think hiring someone to do game reviews and previews who has no previous interest or skill at playing video games would be a good idea.

Instead they let any asshat off the street write a game review and then get upset when people call them out on nonsense. Where is the journalistic integrity?

CritialGaming:
I would be lying if i wasnt a part of that twitter thread where someone linked the Kotaku Editor to a Square article which provided tips for how to play the demo. That person was blocked and some random person tried to White Knight for the "Journalist".

Games Journalism is filled with such a crazy left wing subset of people that it is mind boggling. Endless articles about how games are too hard, and how fictional computer generated woman are not treated with enough respect, and reviewers who cant pass a tutorial.

Its like games media has no self respect. I wish there was some sort of awareness with these companies that they wouldnt let just anyone write for them. I dont understand how they think hiring someone to do game reviews and previews who has no previous interest or skill at playing video games would be a good idea.

Instead they let any asshat off the street write a game review and then get upset when people call them out on nonsense. Where is the journalistic integrity?

It's buried underneath an ever growing mountain of social agenda pandering due to an ineptitude of actual social skills in the first place. Everything is becoming institutionalized, compartmentalized and labeled because human beings have trouble being real with each other for whatever reason(s).

Btw, I got an email that my receipt had been approved today for the Nestle thing. Took about 2.5 days, but yay. I got the bars at a local-ish grocery chain gas station for what it's worth. Was thinking I'd have more trouble since I'm pretty sure - like 100% - that Walgreens is more nationally recognized.

CritialGaming:
I would be lying if i wasnt a part of that twitter thread where someone linked the Kotaku Editor to a Square article which provided tips for how to play the demo. That person was blocked and some random person tried to White Knight for the "Journalist".

Games Journalism is filled with such a crazy left wing subset of people that it is mind boggling. Endless articles about how games are too hard, and how fictional computer generated woman are not treated with enough respect, and reviewers who cant pass a tutorial.

Its like games media has no self respect. I wish there was some sort of awareness with these companies that they wouldnt let just anyone write for them. I dont understand how they think hiring someone to do game reviews and previews who has no previous interest or skill at playing video games would be a good idea.

Instead they let any asshat off the street write a game review and then get upset when people call them out on nonsense. Where is the journalistic integrity?

The real answer is that colleges pump out people with degrees like they're assembly lines, with a lot of those people having no idea what they're gonna do for a job since a 4 year education doesn't cut it anymore, so hosts of journalism majors have to find something to get a roof over their head. And yes, gaming journalism has next to no barrier to entry. Most journalism doesn't (just about the only ones that do are the big newspapers/websites, which are a small minority of journalism), and yet there's hordes of journalism majors still out of work cuz there's not enough jobs to go around for them, even crappy ones like game sites.

SupahEwok:

CritialGaming:
I would be lying if i wasnt a part of that twitter thread where someone linked the Kotaku Editor to a Square article which provided tips for how to play the demo. That person was blocked and some random person tried to White Knight for the "Journalist".

Games Journalism is filled with such a crazy left wing subset of people that it is mind boggling. Endless articles about how games are too hard, and how fictional computer generated woman are not treated with enough respect, and reviewers who cant pass a tutorial.

Its like games media has no self respect. I wish there was some sort of awareness with these companies that they wouldnt let just anyone write for them. I dont understand how they think hiring someone to do game reviews and previews who has no previous interest or skill at playing video games would be a good idea.

Instead they let any asshat off the street write a game review and then get upset when people call them out on nonsense. Where is the journalistic integrity?

The real answer is that colleges pump out people with degrees like they're assembly lines, with a lot of those people having no idea what they're gonna do for a job since a 4 year education doesn't cut it anymore, so hosts of journalism majors have to find something to get a roof over their head. And yes, gaming journalism has next to no barrier to entry. Most journalism doesn't (just about the only ones that do are the big newspapers/websites, which are a small minority of journalism), and yet there's hordes of journalism majors still out of work cuz there's not enough jobs to go around for them, even crappy ones like game sites.

The future looks bright.

SupahEwok:

CritialGaming:
I would be lying if i wasnt a part of that twitter thread where someone linked the Kotaku Editor to a Square article which provided tips for how to play the demo. That person was blocked and some random person tried to White Knight for the "Journalist".

Games Journalism is filled with such a crazy left wing subset of people that it is mind boggling. Endless articles about how games are too hard, and how fictional computer generated woman are not treated with enough respect, and reviewers who cant pass a tutorial.

Its like games media has no self respect. I wish there was some sort of awareness with these companies that they wouldnt let just anyone write for them. I dont understand how they think hiring someone to do game reviews and previews who has no previous interest or skill at playing video games would be a good idea.

Instead they let any asshat off the street write a game review and then get upset when people call them out on nonsense. Where is the journalistic integrity?

The real answer is that colleges pump out people with degrees like they're assembly lines, with a lot of those people having no idea what they're gonna do for a job since a 4 year education doesn't cut it anymore, so hosts of journalism majors have to find something to get a roof over their head. And yes, gaming journalism has next to no barrier to entry. Most journalism doesn't (just about the only ones that do are the big newspapers/websites, which are a small minority of journalism), and yet there's hordes of journalism majors still out of work cuz there's not enough jobs to go around for them, even crappy ones like game sites.

See, I would say games journalism has a barrier but it's not exactly of entry. It's more apparent after you enter without being qualified and try to pretend like you are and realize that you've gotten stuck and can't move. This is why a lot of people call normal run of the mill gamers who expect their journalists to be actual experts that have valuable opinions elitist or gatekeepers. Because apparently expecting some sort of expertise out of the guy whose opinion you're supposed to base your spending your hard earned money on is elitist.

I think this time the journalist being a white male who may even be straight and a cissy allows this to be clearly understood meanwhile when the incompetent journalist is not those things, especially if they're a woman, you get people calling the reasonable outrage bigotry.

I remember people calling people racist for that cuphead journalist reaction, because he was asian. Because yeah, gamers have a well-established hatred of Japanese people. It couldn't be that not knowing how to dash while jumping in a tutorial with nobody shooting at you after 20 tries is disqualifying.

hanselthecaretaker:
Kinda funny.

It's interesting because the combat in the Remake is a lot more complex than it seems on the surface and ultimately is harder to describe than I did earlier in this thread and previous threads.

Every character has a mechanic that works differently. Cloud not only has combos by pressing square, but he has entirely different attacks from HOLDING square. These attacks change when you enter his Punisher mode by pressing Triangle. Punisher mode has a counter attack mechanic that works in specific ways. Both of these modes have difference uses in the ADDITION of building ATB charges. Then you get to use ATB charges and the different attacks using ATB also do different things for different situations.

Barrett's normal attack is a steady stream of bullets followed by a small burst shot and a short break. His triangle is a series of much harder hitting shots but then that triangle goes on a CD period. You can forgo attacking and using ATB to spam Triangle to cause the CD to shorten with a recharge animation from Barrett (he smashes the gun into the ground, hit it to make it work I guess). It takes three of these forced recharges to bring back your triangle attack. If you do this, you are not charging ATB because you aren't attacking, however if you DONT do this then the attack takes like 30 seconds to recharge naturally and by then the fight is most likely over (except a boss). On top of this bursty system, Barrett will also have melee weapons that will completely change how his basics work. Then on top of that you have his ATB abilities.

We don't know a super lot about how Aerith and Tifa play, but they both will have their own square and triangle attack interactions on top of ATB abilities.

And to add the final cherry of the complexity pie you have to manage all of this stuff for three characters at once pretty much for most of the game.

Oh and just for more fun, you can also dodge, and block attacks with each character, which adds even more shit to do.

CritialGaming:

hanselthecaretaker:
Kinda funny.

-snip-

Not only that, but the AI are only really just good enough at the game to not be completely useless. If you have a favorite character mechanically, that's fine, but if you want to maximise your output, you have to be near-constantly switching characters to make sure everyone can build up ATB.

Hai :3

image

Yoshi178:
Hai :3

image

Congrats and enjoy!

CritialGaming:

hanselthecaretaker:

CritialGaming:

Yeah, but there are notible story elements cut out of the demo so that replaying the first section on the full game will still hold surprises on the story side. Which I think is a good approach to a demo.

This is awesome, in case you haven?t seen it yet. Figured it?s right up your alley lol. I like it better than the demo theme actually.

I submitted butterfinger receipts twice and got nothing. That whole fucking contest/giveaway is a shit show. Where apparently there are places were receipts are rejected automatically and nowhere in the contest rules does it state to only buy them from certain retailers. I bought 10 candy bars at Walgreens and apparently that doesn't count.

So fuck them on that shit.

I also got my codes for the DLC a while back. That was about a week after the one for the theme. Really kinda surprised they followed through after hearing different stories like yours.

Did you ever get anything? I'd still contact the site with your receipt if not. They have no reason not to give them to you if they're aware of it.

CoCage:

Congrats and enjoy!

thanks i shall
Still gotta go to work though

Oh look another reason to hate yoshi.

your tears are delicious

Oh, nice! Glad to see people are getting their games. People were being paranoid that the virus situation may interfere with the physical release.

Unfortunately, since I'm importing a Japanese copy, that means I probably won't get mine until the original release date or possibly a little later. Oh, well. I've got 10 to keep me busy while I'm waiting.

been playing for about half an hour. still in the intro, just at the part of the intro (was probably in the demp which i didn't get round to playing) where you run through lasers.

first impressions: so far this feels like a "press square button to win" kind of game...

ok just beat the first boss from the demo and finished chapter 1. the boss was a good way to teach you how to use the combat system more efffectively than just pressing square. i liked that boss.

will play some chapter 2 tomorrow. games interesting so far.

Trophy list revealed. Some spoilers of course.

The final trailer, with mild spoilers.

One week (for most of us)!

Nice. You had to wait till like the literal end of the world but it's finally here!

 Pages PREV 1 2 3

Reply to Thread

Posting on this forum is disabled.