Resident Evil 3 Review Thread

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3 More Days!

CoCage:

3 More Days!

Did they...did they actually...

Jesus Christ Capcom, you finally got the sound of Nemesis saying "STARS" correct again. That only took you 21 years. :(

Played the demo. My impressions....HYPED!

Once again, I got to give to Capcom for the attention to details and references. With that out the of the way, gameplay. The gameplay is definitely more actiony than RE2, just like the originals. I noticed that dismemberment is harder to pull off. It can still be done with guns, but you have to be a bit more precise or have the shotgun. The knife has been nerfed. Jill does not do wide swiping motions with the knife. Instead she does more of a jab shank. Dodging has to be frame perfect and on point, unlike the RNG of the original. And Nemesis is more threatening than ever. Dude can do leaps and bounds, very aggressive, and unlike Mr. X, you cannot really hide from him aside from a few rooms. Even then, he will wait for you and ambush. Also, he can infect zombies with parasites now. That can't be good! Overall, I'm scared and redy. I have not tried the beta for Resistance yet, and I might give it a go. The single player is my main focus.

CoCage:
Played the demo. My impressions....HYPED!

Once again, I got to give to Capcom for the attention to details and references. With that out the of the way, gameplay. The gameplay is definitely more actiony than RE2, just like the originals. I noticed that dismemberment is harder to pull off. It can still be done with guns, but you have to be a bit more precise or have the shotgun. The knife has been nerfed. Jill does not do wide swiping motions with the knife. Instead she does more of a jab shank. Dodging has to be frame perfect and on point, unlike the RNG of the original. And Nemesis is more threatening than ever. Dude can do leaps and bounds, very aggressive, and unlike Mr. X, you cannot really hide from him aside from a few rooms. Even then, he will wait for you and ambush. Also, he can infect zombies with parasites now. That can't be good! Overall, I'm scared and redy. I have not tried the beta for Resistance yet, and I might give it a go. The single player is my main focus.

So, I've pre-ordered, so it's kind of moot anyway, but:

-It's more actiony than RE2; how would you say it stacks up with RE4? I'm assuming less actiony, but significantly less actiony, or slightly less actiony?

-With Nemesis, from what you've said (and what others have said), running away doesn't really work, but if that's true, is fighting him the best COA? Is there anything that fazes him?

Hawki:

CoCage:
Played the demo. My impressions....HYPED!

Once again, I got to give to Capcom for the attention to details and references. With that out the of the way, gameplay. The gameplay is definitely more actiony than RE2, just like the originals. I noticed that dismemberment is harder to pull off. It can still be done with guns, but you have to be a bit more precise or have the shotgun. The knife has been nerfed. Jill does not do wide swiping motions with the knife. Instead she does more of a jab shank. Dodging has to be frame perfect and on point, unlike the RNG of the original. And Nemesis is more threatening than ever. Dude can do leaps and bounds, very aggressive, and unlike Mr. X, you cannot really hide from him aside from a few rooms. Even then, he will wait for you and ambush. Also, he can infect zombies with parasites now. That can't be good! Overall, I'm scared and redy. I have not tried the beta for Resistance yet, and I might give it a go. The single player is my main focus.

So, I've pre-ordered, so it's kind of moot anyway, but:

-It's more actiony than RE2; how would you say it stacks up with RE4? I'm assuming less actiony, but significantly less actiony, or slightly less actiony?

-With Nemesis, from what you've said (and what others have said), running away doesn't really work, but if that's true, is fighting him the best COA? Is there anything that fazes him?

RE3Remake is more actiony than the RE2Remake, just like their original versions. But not exactly like RE4's action. I noticed that head shots are little easier to pull off with Jill's default pistol. Especially with the laser sight upgrade. The shotgun just wrecks zombies. Have them walk in to your cross hair, and boom, instant exploding head! Nemesis, is just best to run from, unless you've perfected the dodge counter. Doing a perfect dodge and using your gun causes more damage to an enemy or you can land a critical hit. I found out that you can stun Nemesis for a lengthy time, if you throw a grenade at him. He will kneel down for about 15 seconds, similar to Mr. X.. Nemesis will obviously change forms and have different phases, so I am sure the fame will keep things interesting. Nemesis in his standard form can infect zombies with parasites, leap from long distances, and has his classic tentacle grab. So watch out for that when playing the demo.

The one thing I noticed that's different from RE2 is that sub-weapons no longer have there separate menu. On one hand this keeps Jill from being overpowered as weapon degradation no longer exists, and she has dodge mechanic to make up for it. The downside is that you can't use sub-weapons to get a zombie off you. Not even the grenades can save you. You pretty much have to press the X button (PS4) to get the zombie/creature off of Jill for reduced damage. Hopefully, they can bring that feature back as an unlockable by beating the game, your first time through.

Holy shit, Nemesis is scary again. He is a dick and can infect zombies with head parasites that have ranged attacks, plus hes got a Batman tentacle that lets him just go up into the air.

I'm not Drunk, your drunk, if it wasn't for Doom and Half Life comign out I would be more stoked for this game but ias it is Im pretty stoked for it.

It seems Nemesis is extremely menacing, to the extent of possibly being annoying or frustrating? I wonder how people will do with no upgrade runs or speed runs having to deal with him constantly cutting you off and tossing you around.

hanselthecaretaker:
It seems Nemesis is extremely menacing, to the extent of possibly being annoying or frustrating?

That's the big question when the full game is released. It's a fine line between scary and annoying when it comes to stalkers, and Remake Nemesis feels very eager to not let you rest even for a moment.

As for impressions.. It's really damn good. At first the lack of defensive weapons really fucked me up; after having played RE2 Remake dozens of times that get-outta-jail-free instinct is very ingrained. RE3 Remake really seems to go hard on the dodge, and with no defensive ability it completely changes the game. Specifically when dealing with Nemesis you really seem to need to get that dodge right or you're fucked. With that in mind though Nemesis seems much easier to deal with, since you can incapacitate him just as quickly as Mr. X. You can't permanently down him like the Original, but depended on your ammo supply you can put him in a stun state without too much trouble.

Speaking of Nemesis, within the context of this demo he wasn't very scary since he just shows up without any sort of build-up. He also lacked his Original stalker theme which was bone chilling, and the new music really doesn't add anything. Maybe it will better in the full game, but as it is the music is just as disappointing by comparison as RE2 Remake's was.

The game has received a pretty big graphical enhancement over RE2 Remake though. Holy shit, do Jill and Carlos look fucking sexy as hell. Even Mikhail.. I just wanna hug his beautiful face.

Also, anyone else notice how absolutely shit that water spray from the firehose looked? Jesus, it's like they just ripped that effect straight from the Original. I'm guessing that'll get touched up for the full release.

Looks at thread...

...so, anyone else find it odd that a rookie cop and college student can use defensive moves, but a former Delta Force and STARS officer can't? 0_0

Casual Shinji:
Even Mikhail.. I just wanna hug his beautiful face.

Heh, why don't you nibble his ear while you're at it? :P

it's aight actually. tho to be perfectly honest, never played the original, so might be a filthy secondary here. love having a dedicated bumble button. and the characters are less tiresomely flat than RE2 remake, even if only marginally so. still would be nice to have a shoulder swap ability, why you deny me this cappycom?

Hawki:
Looks at thread...

...so, anyone else find it odd that a rookie cop and college student can use defensive moves, but a former Delta Force and STARS officer can't? 0_0

Yeah it makes zero sense, but ultimately I think it will help in training the player to dodge attacks rather than escape it, strengthening Jill's character as a S.T.A.R.S member. It does feel really badass when you pull off a perfect dodge, and the game slows down for you to pop a zombie in the head.

Casual Shinji:
Even Mikhail.. I just wanna hug his beautiful face.

Heh, why don't you nibble his ear while you're at it? :P

I'd nibble every inch of that face if I could.

Hawki:
Looks at thread...

...so, anyone else find it odd that a rookie cop and college student can use defensive moves, but a former Delta Force and STARS officer can't? 0_0

Which is really odd, as she can use defense items fine in RE1Remake.

Have the game pre-ordered and will play it no matter what but already know I'm not going to love this as much as RE2 Remake. Emphasis too much on action which makes Nemesis un-scary by default. Carlos with that giant mop of hair just looks plain stupid. Mikhail with his overdone accent is the shady Russian military figure that was already cliche in '80s action movies. Tori Black..eh Jill looks really good though.

Zombie dismemberment and gore also seems toned down. If like RE2 Remake the game had more emphasis on isolation, oppression and dread then Nemesis stalking those hallways could make more of an entrance. Now he seems more like an annoyance you fight along the way in predetermined scenario's. I know RE3 was always more action-y but RE2 Remake had this brilliant build-up to any confrontation here it's just have some weapons have some zombies. There is not any tension or dread aggravated by the dodge mechanic that feels arcade-y. It also lacks that finer elegance RE2 Remake had.

In it's own right I still enjoyed it quite a lot but in direct comparison to RE2 Remake that game is just perfect and it looks like this one isn't going to top that. Still it's only a demo so eagerly awaiting the full release.

stroopwafel:
Have the game pre-ordered and will play it no matter what but already know I'm not going to love this as much as RE2 Remake. Emphasis too much on action which makes Nemesis un-scary by default. Carlos with that giant mop of hair just looks plain stupid. Mikhail with his overdone accent is the shady Russian military figure that was already cliche in '80s action movies. Tori Black..eh Jill looks really good though.

Zombie dismemberment and gore also seems toned down. If like RE2 Remake the game had more emphasis on isolation, oppression and dread then Nemesis stalking those hallways could make more of an entrance. Now he seems more like an annoyance you fight along the way in predetermined scenario's. I know RE3 was always more action-y but RE2 Remake had this brilliant build-up to any confrontation here it's just have some weapons have some zombies. There is not any tension or dread aggravated by the dodge mechanic that feels arcade-y. It also lacks that finer elegance RE2 Remake had.

In it's own right I still enjoyed it quite a lot but in direct comparison to RE2 Remake that game is just perfect and it looks like this one isn't going to top that. Still it's only a demo so eagerly awaiting the full release.

I played a bit of it and this is the impression I got from it as well. It doesn't feel as claustrophobic as the OG RE3. People keep saying RE3 original was significantly more action-heavy than 2 but there wasn't THAT much of a difference. It was still essentially the same gameplay in narrow alleyways with loads of backtracking. Let's hope they haven't changed as much as they are saying. I'm sure I'll still enjoy but might not end up doing S+ runs.

I?ll probably wait for it to be a PS+ deal of the month. As stroopwafel said it really seems to lack the finer points in terms of design and presentation. I remember liking 2 more than 3 originally though too. Nemesis was a prick back then and it seems he'll be an even bigger prick now. At least with Mr. X you have those heavy footsteps lurking around stalking you, and it makes for fun cat & mouse scenarios. This just seems like, "STAARRSS mothafuggaaa here I am fuck you!!" when you're just trying to explore a bit.

It's also stupid to have no way of fighting back when grabbed by a measly zombie. There seems to be missed opportunities to make the game mechanics not feel stilted. Even from the RE2 Remake things like not being able to step over a 6" gap in bookcases until you find a jack is cringeworthy, even considering it's based on design two decades on now.

Basically it would've been refreshing if they revitalized some of the survival horror and puzzle elements even half as much as they did the graphics and sound (aside from the soundtrack which as mentioned above is pretty underwhelming next to the original; at least for 2). Even RE2 Remake hasn't really held my interest enough to finish it yet, and that's saying something considering it was one of my favorite games back then. Makes me think there is a lot of nostalgia tied to its vast critical acclaim.

It's kinda ironic as far as remakes go, which leaves me to wonder how much less praise FF7's demo might've gotten if it didn't update its combat system and just focused almost entirely on presentation.

stroopwafel:
Have the game pre-ordered and will play it no matter what but already know I'm not going to love this as much as RE2 Remake. Emphasis too much on action which makes Nemesis un-scary by default. Carlos with that giant mop of hair just looks plain stupid. Mikhail with his overdone accent is the shady Russian military figure that was already cliche in '80s action movies. Tori Black..eh Jill looks really good though.

Zombie dismemberment and gore also seems toned down. If like RE2 Remake the game had more emphasis on isolation, oppression and dread then Nemesis stalking those hallways could make more of an entrance. Now he seems more like an annoyance you fight along the way in predetermined scenario's. I know RE3 was always more action-y but RE2 Remake had this brilliant build-up to any confrontation here it's just have some weapons have some zombies. There is not any tension or dread aggravated by the dodge mechanic that feels arcade-y. It also lacks that finer elegance RE2 Remake had.

In it's own right I still enjoyed it quite a lot but in direct comparison to RE2 Remake that game is just perfect and it looks like this one isn't going to top that. Still it's only a demo so eagerly awaiting the full release.

To each is his or her own, but you can still dismember zombies pretty easily. The requirement for it is a bit more precise. Once you know the trick, it's almost as if you're playing RE2 again. Nemesis is still going to be tense, but not annoying. That will probably change when you're playing on hardcore. Nemesis can follow you in rooms, but there are certain other rooms he'll never go in, but he will be waiting for you as soon as you step outside and move a little further. The only thing he can't touch are save rooms. I already know RE3 remake is not going to be as good as RE2 remake. The same applied to the originals. Both versions of 3 are mission pack sequels. I am looking forward to the game regardless.

EDIT: Google speak screwed up again.

CoCage:

To each is his or her own, but you can still dismember zombies pretty easily. The requirement for it, is a bit more precise. I want to know the trick, it's almost as if you're playing already to again. Nemesis is still going to be tense, but not annoying. I'll probably change when you're playing on hardcore. Nemesis can follow you in certain rooms. but there are certain other rooms he'll never go in, but he will be waiting for you as soon as you step outside and move a little further. The only thing you can't touch are save rooms. I already know re3 remake is not going to be as good as re2 remake. The same applied to the originals. I am so looking forward to the game regardless.

I think RE2 Remake played more into the franchise's strength. With Mr X the intention was never to intentionally engage him so his presence became more of an atmosphere enhancer and your encounters with him were built around that premise while with Nemesis the intent is obviously the opposite and this takes away some(if not all) of the tension and atmosphere espescially with the game designed around action anyway. Nemesis becomes more like a boss in an action game. Those are also always never scary. I love in RE2 Remake when Mr X pulls the helicopter away and Leon is like ''Jesus Christ'' before noping the fuck out of there. It was awesome and Leon knew Mr X was just way out of his league. It gave depth to the threat.

There are just a ton of details in RE3 Remake missing that all add up. Spaces seem emptier. No real use of lighting to set the mood(the neon signs are way too bright and almost give the game a DmC vibe). A small detail maybe but this sums it up perfectly for me; in RE3 Remake(atleast the demo) all the windows are full of some kind of condense taking away not only the atmosphere of the room or hallway but also the effect RE2 Remake had where you were walking across a transparent window, hear the rain tickling against it while being able to see the city in the distance. It really gave you that feeling you were trapped in this police station full of viruses, zombies and monsters while simultaneously the world outside had gone to shit as well.

Having all those pieces fall in place is amazing beyond belief. Every inch of RE2 Remake felt meticulously planned from multiple angles; both design, artistic and through ambient noise. There were few, if any, intrusions. For that reason I love it's minimalistic soundtrack. RE3 Remake feels more haphazardly put together, relying more on quick thrills with exploding barrels everywhere and scripted setpieces with Nemesis designed for Let's Players to overreact too.

stroopwafel:

I think RE2 Remake played more into the franchise's strength. With Mr X the intention was never to intentionally engage him so his presence became more of an atmosphere enhancer and your encounters with him were built around that premise while with Nemesis the intent is obviously the opposite and this takes away some(if not all) of the tension and atmosphere espescially with the game designed around action anyway. Nemesis becomes more like a boss in an action game. Those are also always never scary. I love in RE2 Remake when Mr X pulls the helicopter away and Leon is like ''Jesus Christ'' before noping the fuck out of there. It was awesome and Leon knew Mr X was just way out of his league. It gave depth to the threat.

Not that different from vanilla 3. Nemesis would show up at randomized moments or if Jill or Carlos stayed in certain areas for not too long. Nemesis also had his scripted encounters too.

There are just a ton of details in RE3 Remake missing that all add up. Spaces seem emptier. No real use of lighting to set the mood(the neon signs are way too bright and almost give the game a DmC vibe). A small detail maybe but this sums it up perfectly for me; in RE3 Remake(at least the demo) all the windows are full of some kind of condense taking away not only the atmosphere of the room or hallway but also the effect RE2 Remake had where you were walking across a transparent window, hear the rain tickling against it while being able to see the city in the distance. It really gave you that feeling you were trapped in this police station full of viruses, zombies and monsters while simultaneously the world outside had gone to shit as well.

RE3 Remake does have details. Maybe not as much as in RE2, but I disagree. Plus, it's a short section of a demo, so I am not going to base how everything will play off of that. If you go back and play the original RE3, the game was technically brighter than RE2. For one, in original RE3, the game started during the day, You just could not tell, because all of the smoke covered the sky. Once you progress to the halfway and end point, it's night to early dawn. Most of the structure of RE3 was narrow corridors too, so it's actually being true in that regard too. The city's infrastructure was based off a Japanese city instead of an American in the original. The Remake seems to be going for a combination of both. Also, it makes sense for being bright, as you're in the beginning mid area of the zombie apocalypse being started. People are running around, still (barely) alive. You could find survivors briefly, before they got eaten by zombies in the original. It's not like RE2 where most of the shit has already hit the fan, and you're showing up after the fact. You'll get your dark areas later in the game when you get to the clock tower and dead factory. Or that section in the previews with the Drain Demos. Your description of the brightness is an exaggeration. DmC (2013) is way fucking brighter an either version of RE3 can ever muster.

Having all those pieces fall in place is amazing beyond belief. Every inch of RE2 Remake felt meticulously planned from multiple angles; both design, artistic and through ambient noise. There were few, if any, intrusions. For that reason I love it's minimalistic soundtrack. RE3 Remake feels more haphazardly put together, relying more on quick thrills with exploding barrels everywhere and scripted setpieces with Nemesis designed for Let's Players to overreact too.

The original RE3 had plenty of environmental hazards, and not jut the exploding barrels. So that is nothing new to the franchise when going post 4. Honestly, it does not take away the horror for me. It might not add a lot, but that is not a bad thing. I know some people did not like original RE3's design, but I don't mind spending time in the city for both versions. RE2's major flaw was the advertisement for the original (the remake obviously does not have this problem), more or less promised you be in the city streets for most of the time. At best it's 20 minutes (even less so in the remake), and after that, the game is a beat by beat repeat of RE1. Police Station (Mansion) --> Basement --> Lab. A traitor in the ranks within the police force. A character that wears red with ulterior motives (Barry/Ada). A male cop that gets powerful handguns and shotguns. A girl that gets the grenade launcher and other powerful, weird, experimental guns. I don't have much of a problem with this, as RE2 was my first RE game back in 1998. But is a bit disappointing in concept around retrospect.

RE2 Remake had set pieces too, so this not that different. Granted, there might have more proper build up than RE3's, but once again, I'll save the criticism when the game comes out.

CoCage:
You'll get your dark areas later in the game when you get to the clock tower and dead factory.

I'm actually wondering about that. Of all the gameplay we've seen so far, it's only ever been Jill on the streets, or in the power station. No RPD (sans Carlos maybe), no clock tower, no dead factory. Could be hiding it, and Carlos definitely ends up in the hospital, but still...

the game is a beat by beat repeat of RE1. Police Station (Mansion) --> Basement --> Lab.

Sewers and guardhouse might be somewhat distinct. But, yeah. Part of why I always liked RE3 more is that you spend more time in Raccoon City proper, whereas RE2 falls back into the formula of RE1. A formula that works, true, but still a formula.

A male cop that gets powerful handguns and shotguns. A girl that gets the grenade launcher and other powerful, weird, experimental guns.

Dunno if that works though. RE2, Leon and Claire were more or less equal opportunity in what they could get, even if what they got was different (though I felt Leon was easier, since the crossbow was near useless, the grenade launcher was best used sparingly, and the zap gun only became useful in the remake). In RE1, IIRC, Chris and Jill get the same weapons, only Jill gets the grenade launcher while Chris doesn't.

Hawki:

CoCage:
You'll get your dark areas later in the game when you get to the clock tower and dead factory.

I'm actually wondering about that. Of all the gameplay we've seen so far, it's only ever been Jill on the streets, or in the power station. No RPD (sans Carlos maybe), no clock tower, no dead factory. Could be hiding it, and Carlos definitely ends up in the hospital, but still...

the game is a beat by beat repeat of RE1. Police Station (Mansion) --> Basement --> Lab.

Sewers and guardhouse might be somewhat distinct. But, yeah. Part of why I always liked RE3 more is that you spend more time in Raccoon City proper, whereas RE2 falls back into the formula of RE1. A formula that works, true, but still a formula.

A male cop that gets powerful handguns and shotguns. A girl that gets the grenade launcher and other powerful, weird, experimental guns.

Dunno if that works though. RE2, Leon and Claire were more or less equal opportunity in what they could get, even if what they got was different (though I felt Leon was easier, since the crossbow was near useless, the grenade launcher was best used sparingly, and the zap gun only became useful in the remake). In RE1, IIRC, Chris and Jill get the same weapons, only Jill gets the grenade launcher while Chris doesn't.

I'm glad they are not spoiling anything. Makes things more fun and interesting. While there are some slight differences, it's mostly the same in terms of structure between RE1 & RE2. We both agree anyway. Funny enough, DMC1 has almost the same structure, just more supernatural. Castle (Mansion) --> Basement--> Forest/Woods --> Ship --> Castle (Altered & at Night) --> Underworld (Lab). The Marionettes are zombies, the Blades are Hunters, and the Nobodies are Chimeras. DMC1 was originally supposed to be RE4, so that makes sense.

I know Chris/Jill mostly get the same weapons, but I was just making a point. The grenade launcher, you get a lot of ammo for it in original RE2. Whether it be the standard, flame, or acid rounds. You could get at least 30 or more rounds a quarter way in to either of Claire's scenarios. In the remake, her grenade rounds are harder to manage. The fact that there's only two types of grenade rounds, make things more difficult. All you get are flame and acid. The flame rounds you have to find and use sparingly. The acid rounds you have to make with make with standard (reg or large) gunpowder and white gunpowder. Hopefully in RE3Remake, they bring back the ice rounds for Jill, so she can have three types.

So I finally tried this out and...I might like it better than RE2 Remake. Jill seems to move a bit quicker and I like the dodge mechanic. The quick time grab escape timing is pretty demanding, but maybe it could be fine tuned to specific attack counters as the meter in the demo doesn't seem to be very effective.

The normal zombies caused more problems for me in claustrophobic areas than the Nemesis encounter did, surprisingly. He seems easy enough to dodge (I switched to Type B controls which had it on stick+O), and was also pleased that you can also easily look behind while you're running to keep track of him. It all will depend on how tightly they design these encounters of course, but my first impression was pleasantly tense, if that makes sense.

*edit* on second thought, I think I'm done with this series. Mucking about in the laboratory in RE2 Remake pretty much reminded me why I grew tired of its gameplay so long ago. The stilted design of its gameplay mechanics, combat and progression have gotten too familiar and dull. It's just too frustrating to deal with backtracking all over the place while some goon pops up yet again out of nowhere while you're already trying to avoid several unavoidable pricks on the way to the goal without wasting ammo and hobbling along on danger status. Having to constantly go back to the typewriter to avoid tedious retreaded ground after being one-shottedeaten by an overgrown twig because nowhere in hell could I find a key to open the door to the flamethrower is bs, not fun.

Uninstall>delete local and cloud saves>peace of mind on this one.

This review pretty much confirms all the worries I had with the demo. Too bad nowhere near in the same league as RE2 Remake, but looks to be an enjoyable romp regardless.

https://www.eurogamer.net/articles/2020-03-30-resident-evil-3-remake-review-at-times-brilliant-but-not-a-patch-on-its-predecessor

stroopwafel:
This review pretty much confirms all the worries I had with the demo. Too bad nowhere near in the same league as RE2 Remake, but looks to be an enjoyable romp regardless.

https://www.eurogamer.net/articles/2020-03-30-resident-evil-3-remake-review-at-times-brilliant-but-not-a-patch-on-its-predecessor

I know we both called this, but I honestly don't care. I buying the game and enjoying it regardless. I heard some people complain about the length, but most of the older RE games are short. Considering they can be beaten in two or two and half hours. I don't know why some of these reviewers are surprised. Also, their is a thing such as replay value. The puzzles have been trimmed alot, but I consider this a great thing. The original RE3 had some of the most absurd and illogical why-would-anyone-make-this-type-of-puzzle-in-the-middle-of-a-city when a key or lock would have done just fine. And don't get me started on the water puzzle. The puzzle everyone despises.


I remember not liking the game very much as a teenager when it came out because I beat it the same day that I got it. It felt really short and not worth even replays. Which is what I've seen with some of the reviews.

RE3 is not like RE2 in the replay value as far as I'm concerned because it does not have alternate scenarios, or unlockable mini missions. You get the single 5 hour (maybe) campaign and the only replay value comes from being able to replay the game with infinite ammo or different outfits.

RE2 simply offered more, with technically less possible content. I'm a bit sad that they didn't expand on RE3 with this game, but at least we know how they got it completed so quickly after RE2.

I doubt I'll end up playing it. I liked RE2 Remake and all but I really didn't even care about playing Claire's scenario honestly. I started playing it but I put it down in like an hour. From SkillUp's review, it seems like stuff was changed for worse vs the better with cut content that the original had and changing how Nemesis works. I've never been a huge RE fan to begin with and the interesting stuff in RE2 seems to be replaced with action gameplay.

This seems to sum up pretty well. It sounds like the player really has to be a fan of the original RE3, because there doesn't seem to be a lot to flesh it out here. Easy to see why they tacked on the MP mode, but disappointing to think they couldn't fortify the main game more with more meaningful content. Not that I would've bought it anyways after how disappointed I ended up being with the RE2 Remake though, because to me its fundamentals are painfully flawed at worst and I'm not a fan of them like I used to be at best.

Phoenixmgs:
I doubt I'll end up playing it. I liked RE2 Remake and all but I really didn't even care about playing Claire's scenario honestly. I started playing it but I put it down in like an hour. From SkillUp's review, it seems like stuff was changed for worse vs the better with cut content that the original had and changing how Nemesis works. I've never been a huge RE fan to begin with and the interesting stuff in RE2 seems to be replaced with action gameplay.

I like skill up, but I disagree with him heavily here. I'm glad Resident Evil 3 is not just DLC. Multiplayer I admit I won't care much for, but I'm going to be coming back to the single-player a lot.

hanselthecaretaker:
This seems to sum up pretty well. It sounds like the player really has to be a fan of the original RE3, because there doesn?t seem to be a lot to flesh it out here. Easy to see why they tacked on the MP mode, but disappointing to think they couldn?t fortify the main game more with more meaningful content. Not that I would?ve bought it anyways after how disappointed I ended up being with the RE2 Remake though, because to me its fundamentals are painfully flawed at worst and I?m not a fan of them like I used to be at best.

I'm not one to rely on the verge. They're not the best when it comes to video game reviewing.

CoCage:
I like skill up, but I disagree with him heavily here. I'm glad Resident Evil 3 is not just DLC. good multiplayer I admit I won't care much for, but I'm going to be coming back to the single-player a lot.

The main parts I took from his review were the Nemesis stuff isn't good as it could've been, the more actiony gameplay, and the cut-content. Unless that's wrong, that's the main stuff I took away for my decision so far. I like RE2 Remake but it's not amazing or anything, I'd probably give it like 7/10. And if this isn't as good, it'll be going to average territory then. I'm not a really big RE fan so playing just for more RE doesn't really matter to me. What does it matter if it's a standalone game or DLC to you? Why wouldn't you be able to replay the game and do what you're planning to do if it was DLC instead? I personally couldn't care less about it being DLC or standalone or the price, I care about spending my time playing through content that is great. Vanquish is like 5 hours and I couldn't care less it was full price, those 5 hours were far better than 50+ hours of mediocrity that is the standard RPG.

Phoenixmgs:

The main parts I took from his review were the Nemesis stuff isn't good as it could've been, the more actiony gameplay, and the cut-content. Unless that's wrong, that's the main stuff I took away for my decision so far. I like RE2 Remake but it's not amazing or anything, I'd probably give it like 7/10. And if this isn't as good, it'll be going to average territory then. I'm not a really big RE fan so playing just for more RE doesn't really matter to me.

He's has point about the cut content, but the action gameplay is something that was in the original. Hell, RE2 original was more action heavy than RE1. The same applies to RE2Remake when you get to the lab section. Just like the original. If he has a problem with the action segments in RE3, then he might as well have the same complaint about RE2 (both versions) or RE4 & 5.

What does it matter if it's a standalone game or DLC to you? Why wouldn't you be able to replay the game and do what you're planning to do if it was DLC instead? I personally couldn't care less about it being DLC or standalone or the price,

It matters to me and many other RE fans, because we like having physical copies. If it was stand alone DLC, most fans or gamers would be complaining more and louder than the "this should have been DLC only" crowd. Plus, his statement implies that because the game is short(er) it should have automatically been downloadable. Not everything is short hast to be downloadable. Plus, I like having a copy I can share with my brother or friends. And I should not have to buy one game to access another DLC. RE7 did that enough times. Most of it's bonuses was cut content, later repackaged in the gold edition, yet I did not see most of the game critics (including Skill Up) complain about that. Not to mention, RE2 can be beaten in 2-2.5 hours. That applies to most of the old RE titles before 4. On first play through, Normal difficulty, for most people, it will take them 6-10 hours depending on skill level. Because you're not going to know everything or be prepared on a first run. Not without someone telling that person before hand, or watching it on YT first.

I care about spending my time playing through content that is great. Vanquish is like 5 hours and I couldn't care less it was full price, those 5 hours were far better than 50+ hours of mediocrity that is the standard RPG.

I don't know why you're auguring that (unless you're referring to Skill Up), because I agree with you. Vanquish I've spent about over 40 hours playing a decade ago. I still play it on my PS4 too. I prefer great shorter games over long winded, epic, overly padded games with not much variety. I hate empty generic open sanbdoxes. Give me a well crafted linear single player/option co-op game with decent bonuses over Sandbox/Open World nearly any day of the week.

Best review is from Sphere Hunter. Skip to 13:55 to see her more accurate description about game length. She definitely paid more attention than most of the professional reviewers. It's like the case against Metal Gear Rising's length all over again.

CoCage:
He's has point about the cut content, but the action gameplay is something that was in the original. Hell, RE2 original was more action heavy than RE1. The same applies to RE2Remake when you get to the lab section. Just like the original. If he has a problem with the action segments in RE3, then he might as well have the same complaint about RE2 (both versions) or RE4 & 5.

It matters to me and many other RE fans, because we like having physical copies. If it was stand alone DLC, most fans or gamers would be complaining more and louder than the "this should have been DLC only" crowd. Plus, his statement implies that because the game is short(er) it should have automatically been downloadable. Not everything is short hast to be downloadable. Plus, I like having a copy I can share with my brother or friends. And I should not have to buy one game to access another DLC. RE7 did that enough times. Most of it's bonuses was cut content, later repackaged in the gold edition, yet I did not see most of the game critics (including Skill Up) complain about that. Not to mention, RE2 can be beaten in 2-2.5 hours. That applies to most of the old RE titles before 4. On first play through, Normal difficulty, for most people, it will take them 6-10 hours depending on skill level. Because you're not going to know everything or be prepared on a first run. Not without someone telling that person before hand, or watching it on YT first.

I don't know why you're auguring that (unless you're referring to Skill Up), because I agree with you. Vanquish I've spent about over 40 hours playing a decade ago. I still play it on my PS4 too. I prefer great shorter games over long winded, epic, overly padded games with not much variety. I hate empty generic open sanbdoxes. Give me a well crafted linear single player/option co-op game with decent bonuses over Sandbox/Open World nearly any day of the week.

The lab parts of RE2 were the game's weakest parts IMO. The problem is that RE4 has better combat than RE2 Remake so the parts that focus on it aren't going to be very good. The heart and soul of RE2 was the police station.

You can do a DLC standalone and on disc like Uncharted: The Lost Legacy. I recall SkillUp's main point for it being DLC was the fact it reuses assets and mechanics from RE2, not necessarily the length by itself. I'm guessing with RE7, reviewers didn't know about cut-content at release vs RE3 Remake and the fact that RE3 already exists.

Yeah, I was basically saying I couldn't care less about whether someone says something should be DLC or not, it's not going to affect my decision of playing a game or not. I only care about the quality of the content itself and nothing else.

Phoenixmgs:

CoCage:
He's has point about the cut content, but the action gameplay is something that was in the original. Hell, RE2 original was more action heavy than RE1. The same applies to RE2Remake when you get to the lab section. Just like the original. If he has a problem with the action segments in RE3, then he might as well have the same complaint about RE2 (both versions) or RE4 & 5.

It matters to me and many other RE fans, because we like having physical copies. If it was stand alone DLC, most fans or gamers would be complaining more and louder than the "this should have been DLC only" crowd. Plus, his statement implies that because the game is short(er) it should have automatically been downloadable. Not everything is short hast to be downloadable. Plus, I like having a copy I can share with my brother or friends. And I should not have to buy one game to access another DLC. RE7 did that enough times. Most of it's bonuses was cut content, later repackaged in the gold edition, yet I did not see most of the game critics (including Skill Up) complain about that. Not to mention, RE2 can be beaten in 2-2.5 hours. That applies to most of the old RE titles before 4. On first play through, Normal difficulty, for most people, it will take them 6-10 hours depending on skill level. Because you're not going to know everything or be prepared on a first run. Not without someone telling that person before hand, or watching it on YT first.

I don't know why you're auguring that (unless you're referring to Skill Up), because I agree with you. Vanquish I've spent about over 40 hours playing a decade ago. I still play it on my PS4 too. I prefer great shorter games over long winded, epic, overly padded games with not much variety. I hate empty generic open sanbdoxes. Give me a well crafted linear single player/option co-op game with decent bonuses over Sandbox/Open World nearly any day of the week.

The lab parts of RE2 were the game's weakest parts IMO. The problem is that RE4 has better combat than RE2 Remake so the parts that focus on it aren't going to be very good. The heart and soul of RE2 was the police station.

You can do a DLC standalone and on disc like Uncharted: The Lost Legacy. I recall SkillUp's main point for it being DLC was the fact it reuses assets and mechanics from RE2, not necessarily the length by itself. I'm guessing with RE7, reviewers didn't know about cut-content at release vs RE3 Remake and the fact that RE3 already exists.

Yeah, I was basically saying I couldn't care less about whether someone says something should be DLC or not, it's not going to affect my decision of playing a game or not. I only care about the quality of the content itself and nothing else.

I actually like the lab parts, and there honestly not that weak as the some people like to exaggerate. Yeah it sucks on a first time playthrough for both scenarios, but once you have the solutions memorized, written down, or took a picture, the three major puzzles in RE2Remake lab can be done in seconds. I do admit them being a bit of time waster (more so the plant 43 solution mix puzzle). I know about Lost Legacy, but there people who literally complained that it should have been downloadable only (which was going to be the case) and that it should have been less than the $40. Which proves my point about that type of crowd. Skill Up and others not knowing about RE7's cut content is no excuse. Especially when the signs were obvious. A lot of 7's DLC got delayed, and you could tell most of the content was already done. Capcom was just being stingy and a few extra buck of what would have been unlockable modes pre-2010. Hell, some critics actually tried praise Capcom holding content back like they were doing everyone a favor. Bullshit, I Say! Bullshit! RE4's combat is "better", yet I don't care. I've had more fun with RE2Remake and Evil Within 2 than RE4.

CoCage:
I actually like the lab parts, and there honestly not that weak as the some people like to exaggerate. Yeah it sucks on a first time playthrough for both scenarios, but once you have the solutions memorized, written down, or took a picture, the three major puzzles in RE2Remake lab can be done in seconds. I do admit them being a bit of time waster (more so the plant 43 solution mix puzzle). I know about Lost Legacy, but there people who literally complained that it should have been downloadable only (which was going to be the case) and that it should have been less than the $40. Which proves my point about that type of crowd. Skill Up and others not knowing about RE7's cut content is no excuse. Especially when the signs were obvious. A lot of 7's DLC got delayed, and you could tell most of the content was already done. Capcom was just being stingy and a few extra buck of what would have been unlockable modes pre-2010. Hell, some critics actually tried praise Capcom holding content back like they were doing everyone a favor. Bullshit, I Say! Bullshit! RE4's combat is "better", yet I don't care. I've had more fun with RE2Remake and Evil Within 2 than RE4.

It's just that after the police station RE2 just kinda becomes a standard linear game that's been done better already. I like Raycevick's analysis, though he definitely liked it more than me. I like the ending sentiment of RE2 Remake is the game to play for people not into either RE or survival horror. I'm getting the feeling RE3 Remake isn't really doing anything special that is a "must-play" for non RE fans or survival horror fans. People, gamers especially, bitch about the dumbest shit whether it's Lost Legacy (I didn't even know people didn't like it was standalone) or Horizon Zero Dawn releasing on PC or bullshit like every dollar paid should equal an hour in content. I don't think SkillUp was like a Youtuber for RE7 but that doesn't really matter. The whole "what is legit DLC and what isn't" is such a grey area and usually can only be confirmed either way if you have intimate knowledge of the development of the game. As long as the game feels like a full experience is all that matters to me; I can't personally comment on RE7, I really know nothing about it. What I can tell you about RE3 Remake is literally nothing would be different it was released standalone on disc as like RE2: Nemesis or the way it currently is.

I just hope they improve the dodge mechanic in the full release. There have been times in the demo where I've dodged a zombie only for it to somehow Stretch Armstrong me into grip. Given that every time you get grabbed it is a guaranteed loss of health, it's going to get old really quickly.

That aside though the rest of the mechanics work well and the game looks great, though I've become oddly fixated on Jill's nose for some reason.

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