Final Fantasy 7 Remake Full Review - I have thoughts. (spoilers at the end)

 Pages 1 2 3 NEXT
 

As many long time Escapist Magazine Forum goers will know, Final Fantasy 7 is my favorite game of all time bar none. I've made several threads in the old forum in regards to the Remake, from the announcement to several update threads every time we got a new trailer. To say I have been excited for this release is an understandment. I have clocked 47 hours in the game over the last 2 and a half days, completing the story and every side quest the game has to offer leaving only hard mode the last remaining challenge that I intend to tackle the moment I finish this review. Which might serve as a review in itself considering I've eager to go back to the game after literally just completing it.

However I feel like reviewing this is gonna be a bit more complicated than that. So let's break it down and review the easy parts first.

Graphics:
The game is breathtakingly beautiful for the most part.If you've seen the trailers you know just how good this game CAN look.Unfortunately the game is very problematic in this regard. The world itself as you play is littered with insane amounts of extremely low quality textures and assets. Outside of the main cast, the side NPC's, the ground textures, walls, clutter, and scenic elements seem to struggle to load.

I think this is a big more than anything though. I think the PS4 system simply can't load the assets fast enough, so instead it only partially loads them and hopes the player doesn't notice. Though even when lingering in an area textures will kinda pop it but never fully load. It's a strange thing that I believe can be fixed in a patch or for sure when the game gets ported to PC.

Quite frankly, if it weren't for the asset loading issue, this might be the best looking game ever made. Or made so far. It's gorgeous and the moments when everything works, the game is incredible to watch.

Thankfully in combat this isn't an issue, things like magic effect, particals of impacts, and the sheer beauty of the characters in motion is a sight to behold. I found myself struggling in some fights because I was so busy staring at the animations in awe that I forgot to keep playing. It's that damn good looking.

And credit to Square on optimization because I don't think I ever dropped a frame, at least nothing I noticed and I played on a base PS4.

Combat and Gameplay:

Again I have to give the game nothing but praise here, combat in FF7R is unbelievably fun and probably the best JRPG combat that has ever been put into a game. The action combat is just a thin blanket that covers the real depth of the TURN-BASED action system.The action is there to give players something to do to fill there ATB meter before using those ATB segments (of which each character gets up to 2 at any given time) you spend them to perform just about any action other than basic attacks and blocking. Which includes all magic and items. In this game if you are on the ropes and you have no ATB you cannot take any healing actions what-so-ever. This was something that had been a problem in FF15 where you could literally pause combat and instantly chug a potion to heal any party member. Not here. Your ATB is your lifeline and you need it for everything.

Because of this, you really have to think about the actions you are performing with every character at all times. Characters learn abilities from different weapons and collect those abilities as you use them. Once mastered you keep the ability even after changing to a different weapon. Mastering weapon abilities is how you expand the list of things your characters can do in combat (aside from equipping different magics) And every ability has a purpose. Some build stagger meter on the enemies, a mechanic that was hated in FF13 but given a much more toned down effort here, some deal burst damage, and some abilities increase your mobility or quickly juke an attack. Each character has a very different set of mechanics and abilies as well. No two characters have the same system, nor the same purpose in battle.

Barrett, for example, has a mix of utility abilities and offensive ones. For example he can increase his defense, but then he can also pull a % of the damage dealt to other party members directly to himself instead. This allows you to force him to take the majority of the punishment and thus you can have Aerith focus her healing upon him because you know where the damage is gonna go. However it's not that simple, as fights are much more dynamic than that and there is plenty of damage to go around.

You have to swap on the fly to every character over the course of a fight, either to just give them commands or to take control of them directly for a while to attack in a specific way or just for a change of pace.

The only place where the combat system falters is that the other two characters you are not directly controlling don't do much. The AI is not very good, and they mostly just block and try to minimize the damage they take. Which is helpful in a way but it also doesn't really build their ATB, so if you need a character ability in a pinch it might not be there for you if you aren't actively swapping. Admittedly this is a minor gripe, because the game wants YOU to control everything and if the AI was good, then it would feel like the game was not only playing itself, but that you also didn't have to plan ahead to use everyone's abilities. This dumb AI promotes the player to rapidly swap through all party members all the time, treating the game much more like a turn based system than the game appears. Like I said, the action combat look is a very surface level deal.

You must, swap to cloud activiate Braver, jump to Barrett before the animation even begins and use Focus Blast, jump over to Aerith to Pray, back to Cloud for basic attacks to build the meter back up. And over and over this goes, with each character ending up with 4-7 different abilities by the end of the game on top of several magic spells, limit breaks, and summons. The magic only adds even more management to this because you can completely customize the materia for every character with each character usually being able to have 7 or so different materia equipped.

Which brings me to the enemies themselves. Every single enemy in the game (114 different enemies in total including bosses of which there are 21) behaves differently, and some have quirks that you must figure out to overcome. Ghost enemies will vanish after taking a few physical hits for a couple moments before appearing near a character for a surprise attack.

If you seen the demo, then you've seen the first boss of the game, the robot scorpion. This boss has different phases with cinematic transitions that jump it between several different behaviors throughout the fight. I'm pleased to report that EVERY boss is like this, cutscenes will play that both change up the bosses tactics as well as give you a well needed breather in a lot of cases. While it might seem to be nothing more than spectacle, and it partly is, what it really does is give you a brief moment to get your barrings again as most of these fights are nuts. And they are all fun.

Story:

Ok......so here's the thing with this.

This is a Remake of a 23 year-old game. We know the story and we know that this game is such a tiny tiny part of the greater FF7 whole. The big question everyone had was, "How the hell are they going to expand this to make a full sized game?" And the answer to that is.....they didn't.

Look the story that is here is great. But they didn't really expand on Midgar or the story at all. At best, they filled in the blanks that you didn't get to see in the original game. They give you more character moments and some extra things to do between the bigger story beats. But the key moments that happen in Midgar are still just about all that happen there. Where the expanded run-time comes from is that everything is voice acted and full animated so huge sections that were just a bunch of text in the original are full on watched movies, which takes longer than just reading.

Now look the gameplay sections are more realized, you aren't traversing a 2D backdrop anymore, you are moving through full 3D environments and they took the liberty of putting exploration and puzzle elements in these sections to make it feel like more of a journey than going from point A to B. There are no random encounters to slow you down either, every battle is basically a set obstacle in your path which keeps the pacing in these sections done well as they give the characters enough time to banter with each other.

And character is what this game does best. I'd say that this first part of the Remake has one job, and that's to make you love these characters. A job it does beautifully. You'll love the cast by the end, and you'll want more.

Final Fantasy 7's story has an interesting beginning with just the Midgar section. If you take that slice of the original game and look at just that part, you have what is probably the most grounded Final Fantasy story ever told. Shinra is a evil corporation and you are part of a group trying to stop them. It's a pretty realistic goal for a Final Fantasy game, a series which end up having you kill God at the end.

That sort of doesn't happen here, but also happens kinda?

People who are fans of the original already are on edge because of the overuse of Sephiroth within the Remake. Sephiroth doesn't appear at all in the original game anywhere in Mdigar and the game only references him here and there. I will say that there is far less Sephiroth in the Remake than people might think. Sure he does appear very early in the game, and it's played up as kind of fan service as it hints at events and scenes that don't happen until well after the Midgar chapter is over. I get the feel that the Development team knew they had to put Sephiroth in, not only because he is one of the most famous villains in video game history but also because you couldn't do a full FF7 game without him somewhere. That being said, his inclusion is actually very well done. Fans of the original game will like all the future events that are hinted at, while newcomers to the story will be left in wonder as to what it's all about. Honestly I think it was a good balance and a nice compromising way to use the character without really leaning on him.

Alright I have to go into spoilers here so only read this if you don't give a shit about them or have already beaten the game yourself

Ultimately I'm very happy with what they did, but I'm also a bit sad. Because the characters are done so well here, and the story leads you on this great hook, you get to the end and it just.....ends but not really. You know there is more and it feels a bit of a bummer to not be able to continue. Top that off with a big fat ???? as to when the next game could come. Another 5 years?

My hope is that this game can be a jumping off point for the dev team and allow them to create the next part at a much faster pace than this game took.

When this Remake is all over.....I think it could be one of the greatest RPG sagas of all time easily.

Anyway have you played it? What did you think? Do you have any questions that I didn't cover? Ask away!

CritialGaming:
I have clocked 47 hours in the game over the last 2 and a half days,

That's like...47 hours of playtime over 60 hours of day time.

Christ man, don't you sleep? 0_0

Hawki:

CritialGaming:
I have clocked 47 hours in the game over the last 2 and a half days,

That's like...47 hours of playtime over 60 hours of day time.

Christ man, don't you sleep? 0_0

Quarantine has done terrible things to me. The only plus was how much i was able to do nothing but play Remake :)

I'm glad to hear this game is pretty good though I'm still concerned about the whole issue of not knowing when FF7:EP2 will be out(or when it was planned for, because it's no doubt delayed now) and how much each episode will cover. They turned the first 5 or so hours of the original into a 30-40 hour game(which is basically a full sized FF in itself) so I'm dreading how long this entire process is going to take.

I'm sure I'll get it for Crimmis and play it next year, at very least. I'm just not feeling a massive rush because I know we're not gonna see the next episode for a while. It's basically the same reason I haven't been rushing GRR Martin books, because I know we'll have plenty of time to catch up...because Winter is(always) coming.

They've stated the following parts won't take as long because they've built the baseline for the project already.

Anyways, happy to hear you enjoyed the game of your dreams (again). Perhaps try to get some more sleep now before tackling hard mode though, eh?

hanselthecaretaker:
They?ve stated the following parts won?t take as long because they?ve built the baseline for the project already.

Anyways, happy to hear you enjoyed the game of your dreams (again). Perhaps try to get some more sleep now before tackling hard mode though, eh?

Actually im tackling another normal mode in order to max all the materia, character levels, and materia. I wanna be as strong as possible before tackling what I've heard is a pain in the ass difficulty. I'll sleep eventually.

hanselthecaretaker:
They?ve stated the following parts won?t take as long because they?ve built the baseline for the project already.

I hope that's the case. Unfortunately, I can think of other games where they did have the baseline done in the first game/part and the followup parts still took a surprisingly long time(ie Broken Age, Kentucky Route Zero).

Thanks for the detailed and helpful review. It was actually quite measured considering how much love you have for the original.

I'm still not sure what to make of it - some of it sounds brilliant, actually, some of it sounds stupid. I might play through the original again first before I decide whether or not to pick it up. The fate ghosts sound ridiculous to me. If FF7 fans couldn't deal with time compression and Ultimecia at the end of FF8 I don't see why they'd like something EVEN MORE convoluted in an already established storyline.

dscross:
Thanks for the detailed and helpful review. It was actually quite measured considering how much love you have for the original.

I'm still not sure what to make of it - some of it sounds brilliant, actually, some of it sounds stupid. I might play through the original again first before I decide whether or not to pick it up. The fate ghosts sound ridiculous to me. If FF7 fans couldn't deal with time compression and Ultimecia at the end of FF8 I don't see why they'd like something EVEN MORE convoluted in an already established storyline.

I really wanted to make sure my bias towards the material didn't factor into the review. I wanted to give the game all the critique I could think of, especially in regards to what other people might not like and give a fair warning about it.

One thing I really didn't mention about the game was just how many little things reference the original game. Tiny details, character comments, even items, that all appear mundane to someone who isn't familiar with the original or isn't HARDCORE into the original, but to someone like me who understands all the references and future plot points that are hinted at....Man I LOVED that shit.

And let me tell you something else.

I've never played a game that had me grinning from ear to ear one moment and crying with emotion the next, over and over and over again. My time with the game has been a delight from the moment it began, to.....well im still playing it. I can't remember if i have EVER played a game immediately again after just finishing it. I didn't even turn the game off after the credits rolled, I instantly started NG+ with no break and put another 4 hours into the game.

So my obsession is very much intact.

Dalisclock:
I'm glad to hear this game is pretty good though I'm still concerned about the whole issue of not knowing when FF7:EP2 will be out(or when it was planned for, because it's no doubt delayed now) and how much each episode will cover. They turned the first 5 or so hours of the original into a 30-40 hour game(which is basically a full sized FF in itself) so I'm dreading how long this entire process is going to take.

This. The original was a long game as it was. I shudder to think what a bloated monster FF7:R is going to be. Is this going to be a 200 hour game when all is said and done?

Drathnoxis:
Is this going to be a 200 hour game when all is said and done?

I HOPE SO!!!! :D

CritialGaming:

Drathnoxis:
Is this going to be a 200 hour game when all is said and done?

I HOPE SO!!!! :D

If it can sustain those 200 hours I'd be okay with it. So far I've seen very few games that can get close to that. The last game I played more then 100 hours of was Assassins Creed Odyssey(this includes the DLCs, each of which was like 20-30 hours long) and by god by the time I reached the end I was done. Even having the DLC broken up over 6 months into 10ish hour chunks(the DLC were episodic) didn't really help.

70 hours was about limit before I start asking for the check, even if I am having a really good time.

While I won't play the game before the exclusivity ends, as an action-RPG hybrid the game looks damn good. I especially like the in-engine cutscenes that almost flawlessly keep your equipment intact in them (and then when it does go to a pre-rendered one... well you just have to ignore it).

As I've said in the other threads about the game, some of the creative decisions that they made (for the fans) are objectively bad and bring the game down as its own piece. Some of them are more subjective, like how in the original game a large amount of time passes when the characters rest at inns, travel, and so on. It means that they must talk to each other off screen a lot (justifies in part the date mechanics too). Now the banter is there, and we don't have to imagine it, but all of it even put together is rather simple. Oh yeah, and 90% of the anime mannerisms can suck my ass.

CritialGaming:
I really wanted to make sure my bias towards the material didn't factor into the review. I wanted to give the game all the critique I could think of, especially in regards to what other people might not like and give a fair warning about it.

One thing I really didn't mention about the game was just how many little things reference the original game. Tiny details, character comments, even items, that all appear mundane to someone who isn't familiar with the original or isn't HARDCORE into the original, but to someone like me who understands all the references and future plot points that are hinted at....Man I LOVED that shit.

And let me tell you something else.

I've never played a game that had me grinning from ear to ear one moment and crying with emotion the next, over and over and over again. My time with the game has been a delight from the moment it began, to.....well im still playing it. I can't remember if i have EVER played a game immediately again after just finishing it. I didn't even turn the game off after the credits rolled, I instantly started NG+ with no break and put another 4 hours into the game.

So my obsession is very much intact.

As a fan of the series more broadly, I'm sure I'll enjoy all the nods etc to the original. Are you very satisfied with the direction they are taking it, without spoiling too much? That sounds like the bit that has been met with the most contention to me.

dscross:

As a fan of the series more broadly, I'm sure I'll enjoy all the nods etc to the original. Are you very satisfied with the direction they are taking it, without spoiling too much? That sounds like the bit that has been met with the most contention to me.

I don't know what bothered people in all honesty. The events play out the same as the original, the difference here is they ramp up the escape from midgar to a much more notable climax, and give you a bigger bad guy boss fight at the end.

Ultimately the ending serves to drop more hints at the greater FF7 lore and just foreshadows what would come in future games. It's a good enough ending, although it does feel a little empty due to my personal knowledge of how much "game" is left beyond our stopping point here.

Really that's the big negative of the ending here, it's not the ending and we know that in truth this is where the real game barely even begins. So I think that is what people have such a nark on about. However we KNEW this was the stopping point of this game for a long time, and should expect and accept it.

The end is fine though, and people are just being salty about it because they are afraid of how much waiting they'll have for the next game.

CritialGaming:

I don't know what bothered people in all honesty. The events play out the same as the original, the difference here is they ramp up the escape from midgar to a much more notable climax, and give you a bigger bad guy boss fight at the end.

But...

This is a sequel, not a remake.

Silvanus:

CritialGaming:

I don't know what bothered people in all honesty. The events play out the same as the original, the difference here is they ramp up the escape from midgar to a much more notable climax, and give you a bigger bad guy boss fight at the end.

But...

Actually I don't think that's true. I think those are the whispers trying to awaken Cloud to the truth of who he is and what he must do. So those scenes are just flashback scenes both to serve that point and also provide fanservice towards people who asked about the compliation stuff.

Now I just have to decide if I want to finish or take another break from DS3.

CritialGaming:

Actually I don't think that's true. I think those are the whispers trying to awaken Cloud to the truth of who he is and what he must do. So those scenes are just flashback scenes both to serve that point and also provide fanservice towards people who asked about the compliation stuff.

Yeah sure,

Maybe just admit that you want the fan-favourite characters to escape their destiny aka their deaths in the original game? :P

McElroy:

CritialGaming:

Actually I don't think that's true. I think those are the whispers trying to awaken Cloud to the truth of who he is and what he must do. So those scenes are just flashback scenes both to serve that point and also provide fanservice towards people who asked about the compliation stuff.

Yeah sure,

Maybe just admit that you want the fan-favourite characters to escape their destiny aka their deaths in the original game? :P

CritialGaming:

Actually I don't think that's true. I think those are the whispers trying to awaken Cloud to the truth of who he is and what he must do. So those scenes are just flashback scenes both to serve that point and also provide fanservice towards people who asked about the compliation stuff.

That doesn't square with what happens, though (pun intended).

Silvanus:

CritialGaming:

Actually I don't think that's true. I think those are the whispers trying to awaken Cloud to the truth of who he is and what he must do. So those scenes are just flashback scenes both to serve that point and also provide fanservice towards people who asked about the compliation stuff.

That doesn't square with what happens, though (pun intended).

It is possible that they are trying to outright retell the story in a different way [spoiler] wedge, biggs and possible jesse live after all[spoiler] but I didn't take that scene as that. It looked like more of Aertih's vision showing her what could have happened or something. I dunno man. It's a clusterfuck. Typical Nomura.

McElroy:

CritialGaming:

Actually I don't think that's true. I think those are the whispers trying to awaken Cloud to the truth of who he is and what he must do. So those scenes are just flashback scenes both to serve that point and also provide fanservice towards people who asked about the compliation stuff.

Yeah sure,

Maybe just admit that you want the fan-favourite characters to escape their destiny aka their deaths in the original game? :P

09philj:

McElroy:

CritialGaming:

Actually I don't think that's true. I think those are the whispers trying to awaken Cloud to the truth of who he is and what he must do. So those scenes are just flashback scenes both to serve that point and also provide fanservice towards people who asked about the compliation stuff.

Yeah sure,

Maybe just admit that you want the fan-favourite characters to escape their destiny aka their deaths in the original game? :P

Silvanus:

CritialGaming:

Actually I don't think that's true. I think those are the whispers trying to awaken Cloud to the truth of who he is and what he must do. So those scenes are just flashback scenes both to serve that point and also provide fanservice towards people who asked about the compliation stuff.

That doesn't square with what happens, though (pun intended).

Also I heard and interesting theory about the whispers in that they are the game's manafestations of the players themselves. Or the fans who demand the story plays out the "correct" way. And the ending forces the player to fight the whispers in order for the player to basically defeat their own literal expectations of what the game "should" be.

CritialGaming:

Also I heard and interesting theory about the whispers in that they are the game's manafestations of the players themselves. Or the fans who demand the story plays out the "correct" way. And the ending forces the player to fight the whispers in order for the player to basically defeat their own literal expectations of what the game "should" be.

How dare people who brought final fantasy 7 remake ask for it to be final fantasy 7 remake! Haven't they played the wonderfully written final fantasy 13, 15 and kingdom heart 3, renowned for their wonderful storytelling and impactfull character, they should want the game to be that instead!

CritialGaming:

Silvanus:

CritialGaming:

Actually I don't think that's true. I think those are the whispers trying to awaken Cloud to the truth of who he is and what he must do. So those scenes are just flashback scenes both to serve that point and also provide fanservice towards people who asked about the compliation stuff.

That doesn't square with what happens, though (pun intended).

It is possible that they are trying to outright retell the story in a different way [spoiler] wedge, biggs and possible jesse live after all[spoiler] but I didn't take that scene as that. It looked like more of Aertih's vision showing her what could have happened or something. I dunno man. It's a clusterfuck. Typical Nomura.

I'm not sure that's quite it, actually. I'm more wont to liken what I've seen to Rebuild.

Asita:

I'm not sure that's quite it, actually. I'm more wont to liken what I've seen to Rebuild.

I just can't comprehend how someone tasked with making the faithful remake fans have been demanding for decades could look at the game and think "FF7 is alright and all, but what it's really missing is a metanarrative about the nature of linear storytelling!"

It's mind boggling. It's not even like FF7 has a straightforward plot in need of a twist to shake things up. The plot of FF7 is actually pretty darn convoluted as it is!

EDIT: I just remembered the most important question about the remake that I don't think I've heard answered:
Does Cloud cross dress in the remake? And does he look good in a dress?

Drathnoxis:

EDIT: I just remembered the most important question about the remake that I don't think I've heard answered:
Does Cloud cross dress in the remake? And does he look good in a dress?

Yes and he looks fabulous.

Drathnoxis:

EDIT: I just remembered the most important question about the remake that I don't think I've heard answered:
Does Cloud cross dress in the remake? And does he look good in a dress?

He does. And I'll let you judge that. Cloud, Tifa and Aerith each have three dress options for the quest, so here's Cloud, here's Tifa, here's Aerith, and here's the lot of them meeting Corneo. Side note: Aerith's scene varies much more than the others.

Asita:

Drathnoxis:

EDIT: I just remembered the most important question about the remake that I don't think I've heard answered:
Does Cloud cross dress in the remake? And does he look good in a dress?

He does. And I'll let you judge that. Cloud, Tifa and Aerith each have three dress options for the quest, so here's Cloud, here's Tifa, here's Aerith, and here's the lot of them meeting Corneo. Side note: Aerith's scene varies much more than the others.

Hahaha, pretty good. I think the first is my preference. What the heck is with Aeris panting in the crowd? Creepy. Is there an unlockable costume option to wear the dress the whole game? Because there should be.

I'm currently playing through the original again before I think about getting remake. It may not be my favourite Final Fantasy but it's still a classic that tells a great story with some great payoffs and awesome pacing in that beginning section. There's some great mystery and intrigue with what's to come.

I've a feeling I won't like the changes because I really don't see how they can tell the story differently without ruining it, but I'll try and be open-minded when I finally play it. At least I know roughly the crack with the ending so I won't be taken by surprise, which probably would have been worse.

I finished the game two days ago and it was a bit of a weird experience because unlike what I assume this games target audience to be, I didn't grow up with Final Fantasy 7 or what I understand to be its rather vast expanded universe. What can I say, I was a Nintendo kid. While I do know a thing or two about the game from cultural osmosis alone this was my first direct exposure to Final Fantasy 7.

I will say, as a newcomer, there was some stuff that seemed vague and underexplained to me when it comes to lore, backstory and metatextual themes, though maybe the sequels will elaborate on that. However, I will say, I could follow the basic plot just fine. You are a mercenary, you are in a city ruled by an evil megacorporation working for a resistance group, you meet a girl who turns out to be descended from something like elves, she gets kidnapped by the evil corporation, you rescue her. People like Jim Sterling go on about how "subversive" it is in relation to the original but I simply don't have the context to judge that. That being said:

I fucking loved this. It was certainly not quite what I expected, it felt, much of the time, less like an RPG and more like an Naughty Dog style cinematic action game with emotional und action setpieces connected by mostly linear level (And as a matter of fact, I felt the four more open ended chapters were where the game was at its weakest) but unlike something like Last of Us or Uncharted I actually cared for this story and those characters and the world they live in. It's a game that took me about 40 hours to finish and it never got old for me. For one, because the combat was quite fun, once I got the hang of it, but also because the presentation and writing were, for most of the game, absolutely stellar. There were points where I was literally smiling from ear to ear, simply from how disarmingly charming the game was. Scenes like Wedge introducing me to his cats, or picking flowers with Aerith actually made me fall in love with these characters. Or, hell, the fact that the game actually had an elaborate, Moulin Rouge inspired musical sequence.

Playing FF7Re actually left me with a similar feeling as seeing Star Wars for the first time did. It fully engrossed me in the world it was depicting all the way from its beginning to it action packed finale. The last two chapters had some of the most baroque action setpieces in both gameplay and cutscenes I've ever seen in any visual medium. It might have overdone it a bit in the last chapter, where you get pulled into another dimension, fight something like a god (seemingly just because "that what you do at the end of a JRPG" because the plot really didn't need it) and what even I as a newcomer know is the main antagonist of the original game right after. The last chapter might have leaned a bit too deply into spectacly for spectacles sake but how could I be angry about it when it ends on such a strong note otherwise?

So, I know this sounds like shameless gushing about a game I loved but what can I say? I had a great time with it. I can't wait for the sequel. People will now probably tell me how disrespectful it is to the original and how I'd hate it if I had played that but as far as I'm concerned, it was a hell of an opener.

PsychedelicDiamond:
I finished the game two days ago and it was a bit of a weird experience because unlike what I assume this games target audience to be, I didn't grow up with Final Fantasy 7 or what I understand to be its rather vast expanded universe. What can I say, I was a Nintendo kid. While I do know a thing or two about the game from cultural osmosis alone this was my first direct exposure to Final Fantasy 7.

I will say, as a newcomer, there was some stuff that seemed vague and underexplained to me when it comes to lore, backstory and metatextual themes, though maybe the sequels will elaborate on that. However, I will say, I could follow the basic plot just fine. You are a mercenary, you are in a city ruled by an evil megacorporation working for a resistance group, you meet a girl who turns out to be descended from something like elves, she gets kidnapped by the evil corporation, you rescue her. People like Jim Sterling go on about how "subversive" it is in relation to the original but I simply don't have the context to judge that. That being said:

I fucking loved this. It was certainly not quite what I expected, it felt, much of the time, less like an RPG and more like an Naughty Dog style cinematic action game with emotional und action setpieces connected by mostly linear level (And as a matter of fact, I felt the four more open ended chapters were where the game was at its weakest) but unlike something like Last of Us or Uncharted I actually cared for this story and those characters and the world they live in. It's a game that took me about 40 hours to finish and it never got old for me. For one, because the combat was quite fun, once I got the hang of it, but also because the presentation and writing were, for most of the game, absolutely stellar. There were points where I was literally smiling from ear to ear, simply from how disarmingly charming the game was. Scenes like Wedge introducing me to his cats, or picking flowers with Aerith actually made me fall in love with these characters. Or, hell, the fact that the game actually had an elaborate, Moulin Rouge inspired musical sequence.

Playing FF7Re actually left me with a similar feeling as seeing Star Wars for the first time did. It fully engrossed me in the world it was depicting all the way from its beginning to it action packed finale. The last two chapters had some of the most baroque action setpieces in both gameplay and cutscenes I've ever seen in any visual medium. It might have overdone it a bit in the last chapter, where you get pulled into another dimension, fight something like a god (seemingly just because "that what you do at the end of a JRPG" because the plot really didn't need it) and what even I as a newcomer know is the main antagonist of the original game right after. The last chapter might have leaned a bit too deply into spectacly for spectacles sake but how could I be angry about it when it ends on such a strong note otherwise?

So, I know this sounds like shameless gushing about a game I loved but what can I say? I had a great time with it. I can't wait for the sequel. People will now probably tell me how disrespectful it is to the original and how I'd hate it if I had played that but as far as I'm concerned, it was a hell of an opener.

I'm so glad to hear that the game converted you to the universe. I was wondering how the game would feel to someone not already pre-invested in the characters and story, which you answered for me. Turns out that it goes over quite well and I really am happy that you fell in love with the characters much the way I did back in 1997. It proves just how good these characters actually are, and why they've stood the test of time. I wonder if we will remember Nathan Drake the way we remember Aerith or Sephiroth in 30 years.

That being said, as a fan of the original beyond belief, I didn't mind the crazy ending that has other people up in arms. Frankly I just wanted more chances to be in this world and the story didn't quite matter as much as hanging out with Cloud, Tifa, Barrett, and Aerith did. So whatever they wanna change, I'm down for. After all you can still go play the original if you want to just have the original story.

PsychedelicDiamond:
So, I know this sounds like shameless gushing about a game I loved but what can I say? I had a great time with it. I can't wait for the sequel. People will now probably tell me how disrespectful it is to the original and how I'd hate it if I had played that but as far as I'm concerned, it was a hell of an opener.

Are you going to now go back and play the original if you liked it so you can get some context for the bits you found underexplained?

dscross:

PsychedelicDiamond:
So, I know this sounds like shameless gushing about a game I loved but what can I say? I had a great time with it. I can't wait for the sequel. People will now probably tell me how disrespectful it is to the original and how I'd hate it if I had played that but as far as I'm concerned, it was a hell of an opener.

Are you going to now go back and play the original if you liked it so you can get some context for the bits you found underexplained?

Maybe I should but for one, I still assume the sequels will get into those, and also, I find turn based RPGs very hard to put up with. I know I'm missing out on some classic games because of that attitude but, you know, I just lack the patience for that kind of combat.

 Pages 1 2 3 NEXT

Reply to Thread

Posting on this forum is disabled.