What Do You Think of the New Bioshock Concept?

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In case you haven't heard, Bioshock 2 will have you playing as a Big Daddy. What do you think of this concept? Are you excited for the release? Discuss your thoughts on the new game!

Here is a little video: http://www.n4g.com/News-328081.aspx

Hit and miss, just like a lot of other sequels. I like it to some extent, everyone else seemes to hate it.

More interesting is this badly-worded ad:
image
Not cool, I don't want my friends breaking into my house to play my games!

Singularly Datarific:

Uuh.. thanks for your valuable input?

Half the feelings of BioShock 1 was the idea that you were a newcomer. Big daddies are far from newcomers to Rapture, so half the atmosphere is wiped out. I disapprove.

Well, considering how well made the first game was, it really didn't need a sequel. But in these troubled economic times, who wouldn;t love the idea of the Bishock gravy train heading into Profit City. The gasoline to power said train? A sequel.

This is less about pleasing the fans, and more about making money off the fans blinded with anticipation they buy the game without researching or renting it first.

Despite that though, I'm looking forward to it nonetheless. I'm just going to be much more wary this time around.

It will probably be a good game, but it won't be a good Bioshock game.

Meh, It's interesting but nothing huge.

Here's my way to spice up the game.

No more little sisters, change them to strippers. Next, no big daddy but rather just a normal dude with an arsenal of weapons. Have the guy voiced by Bruce Campbell. Keep the original storyline of Bioshock but add twists ofcourse. Have a minor Big Daddy segment, but not too long. Add BFG's and add nudity.

There, a multi-million dollar formula.

The thing that annoys me about the Big Daddy concept is that you're the "first" Big Daddy. I mean, how stupid is that? What's been happening, you've been lying on the ground for ten years?

But I still have my hopes raised high.

I couldn't even force myself to finish the first game, so I'm not going to bother with this one. I finished about 75% of the first but that's something for another thread.

My first reaction when I read that you could play as a big daddy was: Why would you ever play as a big daddy? They're limited to either a melee attack or some nail gun and the ability to throw things.(I think it was a nail gun, can't remember) Sure, even with the limited possibilities of that you could add fixed areas to change your weapon.
When I saw that you get magic... Why? What's the point of it? Yeah, you're some special big daddy, isn't that great. Why can't later big daddy models use magic? It would certainly help it's ability to protect the little sisters.

Hell, it would have made more sense if they made the big daddy you play as some form of experimental one. One designed to replace the little sisters. Strong ADAM collector with some minor magic abilities to protect itself. Being an experiment, it would make sense that you don't exactly behave like a regular big daddy.

I would type more, but I'm tired so I hope this explained what I was trying to say.

Singularly Datarific:
More interesting is this badly-worded ad:

Not cool, I don't want my friends breaking into my house to play my games!

Haha. Mah friends playing MAH GAMES!? No way man!

Flour:
I couldn't even force myself to finish the first game, so I'm not going to bother with this one. I finished about 75% of the first but that's something for another thread.

My first reaction when I read that you could play as a big daddy was: Why would you ever play as a big daddy? They're limited to either a melee attack or some nail gun and the ability to throw things.(I think it was a nail gun, can't remember) Sure, even with the limited possibilities of that you could add fixed areas to change your weapon.
When I saw that you get magic... Why? What's the point of it? Yeah, you're some special big daddy, isn't that great. Why can't later big daddy models use magic? It would certainly help it's ability to protect the little sisters.

Hell, it would have made more sense if they made the big daddy you play as some form of experimental one. One designed to replace the little sisters. Strong ADAM collector with some minor magic abilities to protect itself. Being an experiment, it would make sense that you don't exactly behave like a regular big daddy.

I would type more, but I'm tired so I hope this explained what I was trying to say.

Well, if I'm not mistaken, the Big Daddy you're supposed to play is the prototype Big Daddy, the same one that killed that doctor dude in Rapture. ( I think you can see him on a table in some room, don't remember anything)

So, technically speaking, you're an experimental big daddy. Hence, you are more human and have the ability to use the plasmids.

I have no idea why the later ones couldn't use magic... I'm pretty sure that the first one was more sentient then it was intended, and the rest of big daddies in the game are pretty dumb - they are more like zombies wearing tank armor. And you, the prototype, probably still have some brains and wits about you. Or something.

I'll be interested to play it. Not sure if it'll work, but you never know.

Flour:
I couldn't even force myself to finish the first game, so I'm not going to bother with this one. I finished about 75% of the first but that's something for another thread.

My first reaction when I read that you could play as a big daddy was: Why would you ever play as a big daddy? They're limited to either a melee attack or some nail gun and the ability to throw things.(I think it was a nail gun, can't remember) Sure, even with the limited possibilities of that you could add fixed areas to change your weapon.
When I saw that you get magic... Why? What's the point of it? Yeah, you're some special big daddy, isn't that great. Why can't later big daddy models use magic? It would certainly help it's ability to protect the little sisters.

Hell, it would have made more sense if they made the big daddy you play as some form of experimental one. One designed to replace the little sisters. Strong ADAM collector with some minor magic abilities to protect itself. Being an experiment, it would make sense that you don't exactly behave like a regular big daddy.

I would type more, but I'm tired so I hope this explained what I was trying to say.

One, it's plasmids not magic
Two, you are an experiment. You are a prototype Big Daddy, the first one. You were locked away somewhere for years because your creators couldn't control you and make you protect the little sisters.

I dont see how its not going to work. Im looking forward to learning a bit more about the backstory of the game. I dont know what others are expecting the game to do, looks like the same formula of the first.

I honestly think Bioshock should of stayed as a singular standalone game. That said, I think playing as a prototype Big Daddy and a sort of Little Sister Saviour has merit, I just hope it doesn't turn into a huge action fest.

One thing that I found important in the first game was the human element, you were a normal guy who needed to adapt to the situation, playing as a Big Daddy takes that element away. I mentioned that playing as a Big Daddy had merit? Well only from a gameplay standpoint, from a storyline perspective it'll be hard to care about him.

I'm also not a fan of going back to Rapture. It was unique the first time, the second time it'll just feel like we're going through the motions. Even the prospect of walking on the sea floor outside doesn't excite me.

To summerize, this sequel doesn't need to exist. But it does because 2K want it so, we'll see how it turns out.

bioshock 2 should be great...they had me at multiplayer

lol...someone said "magic"...stick to the forums that has subject matter you actually know...douchewater

General Alexei:

One, it's plasmids not magic

Mr. Blond:
lol...someone said "magic"...stick to the forums that has subject matter you actually know...douchewater

No, it is magic. Maybe you don't drink magic potions or cast spells, but you have an EVE bar with restoratives and unexplainable, elemental abilities. You can cover it with the blanket of soft-scifi, but it's still magic at it's heart.

Anyway, Bioshock 2. Too soon, also seems a bit misguided.

In my opinion, ether they're going to screw it up, horribly, or their going to do it well and it will be amazing.

Whats wrong with you people?

I for one am pretty hyped about the game, sure disapointment is a part of every potentional sequel but everything I have read has put any fears to rest.
By being the first big daddy you have a much stronger conection to rapture so atleast it shows them telling a different story plus you also have the Big sister hunting you down which should be fun plus she captures children from the surface to take back to rapture and turn into little sisters.

Face it 2K would be complete idiots to not make a sequel for bioshock and they are atleast trying to change direction showing how rapture is faring without Atlus or Ryan and its looks a lot more bleak.

im not expecting much from it.... the announcement of shoehorned multiplayer has disappointed me to think that the games story and enviornment will be brought down because of the need to put in an unnecessar amenitie in the game.

Gamer137:
Half the feelings of BioShock 1 was the idea that you were a newcomer. Big daddies are far from newcomers to Rapture, so half the atmosphere is wiped out. I disapprove.

The thing is, if you played another newcomer then it wouldn't be the same either because you, as the player, wouldn't be new to the environment.

Would have been better to make a prequel. I would have enjoyed seeing and participating in the downfall of Rapture.

Maybe I'm just being optimistic, but with he way the voiceover says something to the effect of "bioshock 2 allows you to step into the shoes of a big daddy" With the key word being allow. Maybe you can chose what side of the story you take part in perhaps, a guy who wonders in, a big daddy, a big sister, a splicer

It would be rather interesting effectively giving multiple games in one, as well as giving a multilayer mode more meaning

General Alexei:

1 - Doesn't matter how you call it, you're still making bees fly out of your arms.

2 - The last thing I would expect from any scientist, is that they ignore and throw away a 'prototype' before they completely understand it. From what I've seen in that trailer, the history is: scientists create monster; fail to control monster; try to kill monster but fail at that too. If the game was before rapture was the mess it is in the game, the monster would have awakened and start hunting the people that made it. The movie game would end with the 35-40 year old brown haired hero, former marine, killing the monster and getting the girl, a 25-30 year old blonde-haired woman with a cute face and large breasts. The closing scene would be the two of them escaping rapture while it explodes/collapses in a semi-romantic moment and the final frame would be the shadows of them kissing with the dust clouds of rapture in the background.

Playing as the big daddy seems really interesting,but I doubt there's much of anything else new with the big daddy also having almost the same powers.I hope the story'll be good.

i think it could be good, alltho im not quite sure if it can live up to the storytelling legacy the first bioshock left us with (in my oppinion) I mean, a big daddys job isnt exactly interesting in the long run...i dunno how there going to do the story, but i trust 2K to at least make it barable (for a sequall that is)
Big daddys job:
1) look awesome
2) Protect little sisters wile they colect adam
3)Kill guys with bees instead of arms

Bioshock does not need a sequal. The first game was great. This game has soulless first person shooter written all over it. They seem to be pushing this "cool you get to be a big daddy" crap instead of pushing story and atmosphere. You would be hard pressed to find someone who loved Bioshock purely because they thought it was a good shooter.

WanderFreak:
It will probably be a good game, but it won't be a good Bioshock game.

Couldn't have said it better myself.

It would probably have done better if it was called something else, and followed some other theme...but I'll still like it, odds are.

NeoDeath90:
Well, considering how well made the first game was, it really didn't need a sequel. But in these troubled economic times, who wouldn;t love the idea of the Bishock gravy train heading into Profit City. The gasoline to power said train? A sequel.

This is less about pleasing the fans, and more about making money off the fans blinded with anticipation they buy the game without researching or renting it first.

Despite that though, I'm looking forward to it nonetheless. I'm just going to be much more wary this time around.

Not all sequals are for the sake of profit. Dunno about Bioshock 2, but some sequals are made for the sake of the FANS. TES V is being made not for money but because alot of people liked Morrowind which was made cause people liked Daggerfall wich was made cause people liked Arena which was made for the sake of making a fun RPG game.
Sequals are nice when you like a particular fiction world and want to know more about it. What if there was just 1 Star Wars movie, or just 1 Aliens, or just 1 Final Fantasy?

Sorry for the off-topic rant, but some things just set me off.

i'm not going to shit on concept of bioshock 2 just because it's a sequel and wasn't entirely necessary. i like the idea of being some kind of 'super' big daddy and it'll go in a different direction which'll be... you know, nice. it's still in rapture which is cool, and it can add a different dimension to it, so yeah i like the new concept personally.

That video was phenomenal, I've never been a fan of escort missions, but from what I saw I think it will work. More importantly I like that it feels like they didn't try to just rehash the original. It's a new dynamic and in many ways an original game, just set in the fantastical world of Rapture. Just as an aside, after hearing the phrase "Big Sister is always watching" I am concerned about what they are going to be doing to Ayn Rand, but across the board I'm still hopeful.

Playing a Big Daddy (the FIRST Big Daddy, if I'm not entirely mistaken) is a brilliant idea, if you ask me. It will give a game I love a slightly different spin, and I already find the potential storyline totally intriguing. This is a big one I'm looking forward to.

If the game turns out bad, I will agree with the majority. If not I am calling every single one of you tossers! (referring to the ones that hate the concept of course) Just hold your negativity for when the game is officially announced as "crap".

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