Nekro apparently did it, managed to get over the $100.000 barrier with 4 days left, though I don't know if I should be happy about that or not since I saw this on some pledge levels... "Access to One Free DLC Pack for Nekro!", there should be no DLC in Crowdfunding, if people give you money upfront at least be as nice as to not try to gouge them in any way.
This is a glorious day in video game history. I get the feeling they aren't making it right now and trying to sell DLC before the game is even made. It sounds to me like "Once we're done and start making DLC you get one for free." The idea that kickstartered games should never ever make DLC is a little silly, even if that's not what you're getting at.
Dead State is looking more and more promising every time they release new info. They've got plenty to show and seem to know what they're doing, so their Kickstarter should do well. Hopefully.
Time to get a PC, then.
Although I don't see how Nekron (ew) got funded or even Takedown (awful presentation video), but I'd be interested in many of these. And C.A.R.S. *drool
By the way, the devs for the Double Fine Adventure apparently settled on a development platform, they're talking about it somewhat here:
And there some first trials in regards to a Visual Style for the game one can see here: http://kotaku.com/double-fine-adventure/ , but it's just testing for now.
Nekro looked quite interesting, so I threw money at it. This Kickstarter nonsense is proving quite expensive, but I just love the concept so much.
Anyway, it's got 12 hours left to go and is 4k away from offering co-op. For those with previous Kickstarter experience: how do these things usually go down if the total is, say, less than a percent away from the next overfunding goal? How strict do Kickstarters tend to be on that?
Zombie Oregon Trail was just launched:
Zombie Oregon Trail is first person survival adventure for PC being promoted on Kickstarter. The game aims to create a zombie game that isn't about shooting zombies. It's about the tough decisions you will have to face in a post-apocalyptic world in order to get your family and friends safely from one side of the country to the safe haven in Oregon. You will have to contend with starvation, disease, looters and the environment and every one of your choices will have consequences. Backers who support Zombie Oregon Trail will gain a digital copy of the game or even a chance to help influence the game's design.
There seems to be kind of this sort of "Space Race" going on on KickStarter right now, apparently there's a lot of people that want to do things with space ships, but I couldn't tell which are going to be viable or successful right now :P
At the same time another game appeared on Steam called "Endless Space", 4X that's apparently very good if what people are saying is to be believed and if people Pre-Order it they can already play the "Alpha" Version: http://www.rockpapershotgun.com/2012/05/04/orions-belter-endless-space/
So at this point, Kinetic Void is looking increasingly like it won't make it. Which is a shame, because it's showing some real potential. They've even got a demo (of sorts) available.
This is funny as shit to watch xD
Hi, Neal Stephenson here. My career as an author of science and historical fiction has turned me into a swordsmanship geek. As such, I'm dissatisfied with how swordfighting is portrayed in existing video games. These could be so much more fun than they are. Time for a revolution.
In the last couple of years, affordable new gear has come on the market that makes it possible to move, and control a swordfighter's actions, in a much more intuitive way than pulling a plastic trigger or pounding a key on a keyboard. So it's time to step back, dump the tired conventions that have grown up around trigger-based sword games, and build something that will enable players to inhabit the mind, body, and world of a real swordfighter.
CLANG will begin with the Queen of Weapons: the two-handed longsword used in Europe during late medieval and early renaissance times. This is a well-documented style that has enjoyed a revival in recent years thanks to the efforts of scholars and martial artists worldwide.
There's also something special about it at about 3 Minutes in :P
This Adventure game also looked interesting: http://www.kickstarter.com/projects/935411564/hexit-point-and-click-sci-fi-adventure-game
And this sounds like a really interesting idea, but it's not one of the "big" projects, he's only asking for 5000$ and his greatest inspiration seems to be Dwarf Fortress.
I also added Ground Branch and SKYJACKER:
The first of which is a tactical shooter and the second is a space game, which also has a demo: http://www.skyjackergame.com/demo-is-on/
I just heard about CLANG today through Rock, Paper, Shotgun. The intro video is, if nothing else, pretty fun to watch.
And it's Neal frickin' Stephenson. Give the man some money.
i heard about nexus 2 coming to kickstarter but i don't think its showed up yet
Well, there's Haunts: The Manse Macabre, which is a neat looking turn-based horror game set in a haunted mansion where you can play as either the people exploring the mansion or the monsters haunting it. The art style is probably the coolest thing about it; it's all black and white with touches of red, like the sort of art you'd expect to find in a book of Edgar Allen Poe stories. You also get an extra free copy of the game for every $5 donated to give away or even sell for a profit.
My team has a kickstarter up: http://www.kickstarter.com/projects/cadenzainteractive/retrovirus
We're doing a six-axis shooter, so think Descent but modernized. We've got a lot of work into it already, and the kickstarter is going to let us release our tools alongside the game's release and to keep all of the content we have planned instead of cutting to meet deadlines.
The kickstarter is up for $75k total (we're at a shade over $6500 right now). I'll check in here if anyone has any questions on it!
Updated the first Post with some of the new/promising games, nothing "super exciting" though and some of them are likely to fail.
Also, the Wasteland 2 guys released their first conceptual Screenshot:
Banner Saga new Screen:
Any fans of Ice-Pick Lodge about?
The makers of Pathologic, The Void and Cargo! have a Kickstarter up for a new game. Kind of a side-scrolling survival horror with the requisite Ice-Pick Lodge oddness :D
Almost at it's total but the extras they are looking to include if they go over their goal look quite interesting.
Here's the link: http://www.kickstarter.com/projects/1535515364/knock-knock
we cant forget project eternity on kickstarter as well .. go obsidian :D
Glad you like the look of it too Razor. I'm just one of their backers from the first time they tried, but failed. It looks more than likely they're going to make it this time though. And once they get up and running, they will have their own store front, so even if you miss out on it now, they'll be around as long as they can sell. I've had the considerable pleasure of having had them ask my personal oppinion on several of their prototypes. They really want to know what people think and really do listen to what we say.
An update from a Kickstarter on a project, Elite: Dangerous http://www.kickstarter.com/projects/1461411552/elite-dangerous/, is not as well received as Star Citizen. It has yet to meet it's goal & stands at 77% with 8 days left. I only say not as well received because the Space citizen asked for 500k and received as of now about 7 million.
A quick description, Space flight sim, open universe MMO, the universe could easily be the size of the milky way (previous game in the series in 1993 had 100 billion star systems). You can play as a bounty hunter, military, Space Police, pirate, assassin, merchant or smuggler.
Thank you for your time.