Poll: Would you pay for an RPG Maker game?

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Personally, I think whole point of RPG maker was so that people could make great, FREE games. It doesn't seem to be in the spirit to charge for them. Though I would pay for fleshed out games that came from RPG maker like Corps Party

Edit: after seeing some posts I can tell more professionals use RPG maker than I thought, but mainly I don't like the idea of amateurs making and charging for them because they can. Ao Oni, Ib, the One Night series and others were great games and I think part of that has to do (for me) with the fact that they felt like they were made for the sake of making a good game

Well, I've already bought To the Moon and Cthulhu Saves the World. I'd say that RPG Maker does carry a stigma with me that induces a little doubt, but it's not a problem if the game's good enough.

I've seen some pretty good RPG Maker games when I used to frequent a forum that catered to it and Game Maker.

I know Barkley Shut up and Jam: Gaiden started off as an RPG Maker game (though I believe they moved to Game Maker). And I forgot the name of the series and the maker but I remember it being a dystopian future and all the main characters were named after colors. It and it's sequel were pretty good.

I could see paying $3-$5 for one if it's good enough. But the amount of work people put into some of those... Damn, it's pretty impressive considering how restrictive RPG Maker can be.

There are some RPG Makers on the PSX that I'm interested in buying but that's just for the sake of collecting PSX games. The genre seems interesting enough of course and I would be interested in making my own RPGs if the program is friendly enough to work with a complete idiot like myself.

Old JRPGs are not my thing.

JRPGs in general are not my thing.

excalipoor:
EDIT: And the poll is broken. Fantastic. The first option is supposed to be: "Yes. If it's good, it's good." The third option is "no interest in this old-school nonsense."

EDIT2: Let me clarify: I'm not talking about the program itself, but games made on it.

As a hobbyist myself, I've been wondering this for some time now. I know people who make a living developing and selling games built on RPG Maker, but I don't know anyone who actually buys these games (not outside Japan anyway, where there apparently is a huge market for this stuff). So I thought I'd ask here, since it's fairly safe to assume that at least most of you are gamers of some sort.

After Steam's Greenlight was greenlit there was a mass of hastily put together baby's first RPGs submitted by people hoping to make a quick buck. This pissed off not only the Greenlight users, but some of the more serious RPG Maker devs who could have done without the ill will induced. Many of them believe this has ruined their chances of ever getting through Greenlight. There are plenty of other portals that aren't quite as picky about the games they sell, but again, I don't personally know anyone who shops at, say, Big Fish Games.

Despite its name, RPG Maker works just as well for creating visual novels or adventure games, among other things. The programs contain tools to build a rudimentary game without any knowledge of programming (stock art assets included), and for those with the required skills the engine is flexible enough to do essentially anything, as long as you stay within the realm 2D.

Most finished RPG Maker games end up being shared for free among friends, filled with inside jokes nobody else would find funny anyway. Those with too much ambition end up getting burnt out and not finishing their games, which leads to very few games released that are actually worth sharing, or indeed, anyone's time. Then you have the fangames... The less said about those, the better.

For those who aren't familiar with the engine, I've got some examples for you:

Then there's games like Cthulhu Saves the World. CStW uses its own engine and art assets, but it could have just as well been made on RPG Maker. Let's face it, it doesn't look like much, and the mechanics are nothing to write home about. I wonder if anyone who enjoyed it would think less of it if it had used RPG Maker instead?

Don't get me wrong. 90% of RPG Maker games aren't worth anyone's money, but I don't see that as a problem with the engine, but its users. So my question is this: do you care? Do you give a rat's ass what the game was made on? Does using a "toy" like RPG Maker devalue the game or your experience?

if the story and gameplay is good, why not?

hotline miami and Recettear: An Item Shop's Tale have proven that its possible.
just price it decently...

Honestly I'm torn. I think the issue is that it is basically as WYSIWYG(What you see if what you get). But it does have it's own game engine but isn't really a fully approved development kit like Unreal or any of the console dev kits. It's not a mod either like we have seen from Counter Strike.

I think the main positive about RPG Maker software and such is that it empowers people who have some of the best ideas but lack the capacity to actually program in order to create the game that they have an idea for. However one of the main negatives is that you are still very much limited within the confines of the software meaning there is no additional ideas you can implement that would make your game stand out.

Hell we even have other WYSIWYG software like Game Maker and that software is also just as easy as RPG Maker and people have used that to make games and sell that.

I only think most people wouldn't like to buy a game that was made using a WYSIWYG is that either the genre doesn't interest them or that the software really doesn't enable a person to really make their game standout in what is very much a high demand creative content based industry.

I mean hell you could actually make Breath of Dead and Cthulu Saves the World with RPG Maker and no one would really notice the difference. You could even make Penny Arcade Adventures with RPG Maker and no one would notice, at least in terms of assets.

Vhite:
Yep, love them. It just have to be really good and not like hundreds of average ones you can get for free.

Got any recommendations not mentioned in the thread yet?

I've been very unimpressed with the few free trials of commercial RPGM games I've tried. On the other hand, I've played a couple of completely free RPGM games that I ended up enjoying much more than I expected, and wouldn't have minded paying a few bucks for those. Problem is, I never would have gotten into them had they not been free, so I'd never know...

excalipoor:

Vhite:
Yep, love them. It just have to be really good and not like hundreds of average ones you can get for free.

Got any recommendations not mentioned in the thread yet?

I've been very unimpressed with the few free trials of commercial RPGM games I've tried. On the other hand, I've played a couple of completely free RPGM games that I ended up enjoying much more than I expected, and wouldn't have minded paying a few bucks for those. Problem is, I never would have gotten into them had they not been free, so I'd never know...

I'm not all that well versed in them, most of my love for them comes from nostalgia of the few I played but Ara Fell (free) and Aveyond look nice even though I never finished them.

sure, if it a good game , why not?
I don't see much difference between using it and some other game engine.

I donated $5 to the maker of "Embric of Wulfhammer's Castle" even though the game was free.

rhizhim:
hotline miami and Recettear: An Item Shop's Tale have proven that its possible.
just price it decently...

Hotline Miami was made in Game Maker, not RPG Maker. Game Maker is a lot more versatile and full-featured than RPG Maker (for a long time it was cheaper, too).

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