So Just How Much DLC Does Evolve Have at Launch? $100 Worth

| 12 Feb 2015 00:32
evolve wraith screenshot

It'll set you back an additional $100 to get all of the launch-day Evolve content.

Editor's Note: We initially incorrectly reported that it would cost players $136 to purchase all of Evolve's DLC. While it is correct that there is $136 worth of content available to purchase on the game's marketplace, this includes several larger bundles that contain multiple skins. With the bundles removed, the amount of content available on the store totals $75.

At this point, Evolve's DLC policy is a pretty well-known point of contention in the gaming world. But just how much DLC is there available for the game, which just launched this week? At launch, Evolve currently has $100 worth of additional content for purchase - more than twice the value of the "full" retail game.

Breaking it down further, there are 44 pieces of $2-$7 Evolve add-on content listed on the game's Xbox Marketplace product page, totaling $75. To be fair, these are all cosmetic enhancements for hunters, monsters and weapons, such the Kraken Wendigo Skin ($3), the Assault Ragnarok Skin Pack ($5), and the Goliath Bog Skin ($3).

On top of this, there is the $25 season pass which will eventually unlock four new Hunters. There's also technically the "PC Monster Race" special edition which costs an additional $40 over the game's base $60 price tag, and includes the content from the season pass a fifth monster, two new hunters and four additional skins.

So, if you go out and buy the base game ($60), with the PC Monster Race edition ($40), or just the season pass ($25), and then go out and buy all the DLC on the store ($75), you're looking at $160-$175 for a game that has just been released. And that's not even taking into account the poor Australians, who will likely pay double that.

Turtle Rock certainly wasn't kidding when it said the game will have lots of DLC.

Source: GameSpot

Disclosure(s): Strauss Zelnick, Chief Executive Officer and Chairman of the Board of Directors of Take-Two Interactive Software, Inc., is the head of ZelnickMedia, an investor in both Take-Two and Defy Media, LLC, our parent company. This article was published without approval or consent of ZelnickMedia or Take-Two.
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